Ich habe einen Dell U2515H, der über HDMI mit einer nVidia-Karte verbunden ist.
Ich habe softMCCS ausprobiert und es hat gut funktioniert. Ich konnte die Helligkeit der Hintergrundbeleuchtung über die Software anpassen.
Dies sind die Steuercodes, die dieser Monitor anscheinend unterstützt:
New control value
Restore factory defaults
Restore luminance/contrast defaults
Restore color defaults
Luminance
Contrast
Select color preset
Red video gain
Green video gain
Blue video gain
Active control
Input source
Screen orientation
Horizontal frequency
Vertical frequency
Panel sub-pixel layout
Display technology type
Application enable key
Display controller type
Display firmware level
Power mode
Display application
VCP version
Manufacturer specific - 0xE0
Manufacturer specific - 0xE1
Manufacturer specific - 0xE2
Manufacturer specific - 0xF0
Manufacturer specific - 0xF1
Manufacturer specific - 0xF2
Manufacturer specific - 0xFD
Ich habe auch einige andere Tools evaluiert:
- Dimmer - Dimmt die Hintergrundbeleuchtung nicht ab. Verwendet gefälschtes Software-Dimmen.
- ScreenBright - Verwendet anscheinend DDC / CI, um die Hintergrundbeleuchtung zu steuern, wurde jedoch von der Website des Autors entfernt. Ich habe nicht versucht, es von einer dieser zwielichtigen Spiegelseiten herunterzuladen.
- Rotverschiebung - Fälscht es wie Dimmer.
Bearbeiten: Es stellt sich heraus, dass es eine einfach zu verwendende API zum Einstellen der Bildschirmhelligkeit in Windows gibt. Hier ist ein Beispielcode:
Monitor.h
#pragma once
#include <physicalmonitorenumerationapi.h>
#include <highlevelmonitorconfigurationapi.h>
#include <vector>
class Monitor
{
public:
explicit Monitor(PHYSICAL_MONITOR pm);
~Monitor();
bool brightnessSupported() const;
int minimumBrightness() const;
int maximumBrightness() const;
int currentBrightness() const;
void setCurrentBrightness(int b);
// Set brightness from 0.0-1.0
void setCurrentBrightnessFraction(double fraction);
private:
bool mBrightnessSupported = false;
int mMinimumBrightness = 0;
int mMaximumBrightness = 0;
int mCurrentBrightness = 0;
PHYSICAL_MONITOR mPhysicalMonitor;
};
std::vector<Monitor> EnumerateMonitors();
Monitor.cpp
#include "stdafx.h"
#include "Monitor.h"
Monitor::Monitor(PHYSICAL_MONITOR pm) : mPhysicalMonitor(pm)
{
DWORD dwMonitorCapabilities = 0;
DWORD dwSupportedColorTemperatures = 0;
BOOL bSuccess = GetMonitorCapabilities(mPhysicalMonitor.hPhysicalMonitor, &dwMonitorCapabilities, &dwSupportedColorTemperatures);
if (bSuccess)
{
if (dwMonitorCapabilities & MC_CAPS_BRIGHTNESS)
{
// Get min and max brightness.
DWORD dwMinimumBrightness = 0;
DWORD dwMaximumBrightness = 0;
DWORD dwCurrentBrightness = 0;
bSuccess = GetMonitorBrightness(mPhysicalMonitor.hPhysicalMonitor, &dwMinimumBrightness, &dwCurrentBrightness, &dwMaximumBrightness);
if (bSuccess)
{
mBrightnessSupported = true;
mMinimumBrightness = dwMinimumBrightness;
mMaximumBrightness = dwMaximumBrightness;
}
}
}
}
Monitor::~Monitor()
{
}
bool Monitor::brightnessSupported() const
{
return mBrightnessSupported;
}
int Monitor::minimumBrightness() const
{
return mMinimumBrightness;
}
int Monitor::maximumBrightness() const
{
return mMaximumBrightness;
}
int Monitor::currentBrightness() const
{
if (!mBrightnessSupported)
return -1;
DWORD dwMinimumBrightness = 0;
DWORD dwMaximumBrightness = 100;
DWORD dwCurrentBrightness = 0;
BOOL bSuccess = GetMonitorBrightness(mPhysicalMonitor.hPhysicalMonitor, &dwMinimumBrightness, &dwCurrentBrightness, &dwMaximumBrightness);
if (bSuccess)
{
return dwCurrentBrightness;
}
return -1;
}
void Monitor::setCurrentBrightness(int b)
{
if (!mBrightnessSupported)
return;
SetMonitorBrightness(mPhysicalMonitor.hPhysicalMonitor, b);
}
void Monitor::setCurrentBrightnessFraction(double fraction)
{
if (!mBrightnessSupported)
return;
if (mMinimumBrightness >= mMaximumBrightness)
return;
setCurrentBrightness((mMaximumBrightness - mMinimumBrightness) * fraction + mMinimumBrightness);
}
BOOL CALLBACK MonitorEnumCallback(_In_ HMONITOR hMonitor, _In_ HDC hdcMonitor, _In_ LPRECT lprcMonitor, _In_ LPARAM dwData)
{
std::vector<Monitor>* monitors = reinterpret_cast<std::vector<Monitor>*>(dwData);
// Get the number of physical monitors.
DWORD cPhysicalMonitors;
BOOL bSuccess = GetNumberOfPhysicalMonitorsFromHMONITOR(hMonitor, &cPhysicalMonitors);
LPPHYSICAL_MONITOR pPhysicalMonitors = NULL;
if (bSuccess)
{
// Allocate the array of PHYSICAL_MONITOR structures.
LPPHYSICAL_MONITOR pPhysicalMonitors = new PHYSICAL_MONITOR[cPhysicalMonitors];
if (pPhysicalMonitors != NULL)
{
// Get the array.
bSuccess = GetPhysicalMonitorsFromHMONITOR(hMonitor, cPhysicalMonitors, pPhysicalMonitors);
// Use the monitor handles.
for (unsigned int i = 0; i < cPhysicalMonitors; ++i)
{
monitors->push_back(Monitor(pPhysicalMonitors[i]));
}
}
}
// Return true to continue enumeration.
return TRUE;
}
std::vector<Monitor> EnumerateMonitors()
{
std::vector<Monitor> monitors;
EnumDisplayMonitors(NULL, NULL, MonitorEnumCallback, reinterpret_cast<LPARAM>(&monitors));
return monitors;
}
Auf offensichtliche Weise verwenden.