Hässlicher aber weniger Müll:
private string InsertStrings(string s, int insertEvery, char insert)
{
char[] ins = s.ToCharArray();
int length = s.Length + (s.Length / insertEvery);
if (ins.Length % insertEvery == 0)
{
length--;
}
var outs = new char[length];
long di = 0;
long si = 0;
while (si < s.Length - insertEvery)
{
Array.Copy(ins, si, outs, di, insertEvery);
si += insertEvery;
di += insertEvery;
outs[di] = insert;
di ++;
}
Array.Copy(ins, si, outs, di, ins.Length - si);
return new string(outs);
}
Stringüberladung:
private string InsertStrings(string s, int insertEvery, string insert)
{
char[] ins = s.ToCharArray();
char[] inserts = insert.ToCharArray();
int insertLength = inserts.Length;
int length = s.Length + (s.Length / insertEvery) * insert.Length;
if (ins.Length % insertEvery == 0)
{
length -= insert.Length;
}
var outs = new char[length];
long di = 0;
long si = 0;
while (si < s.Length - insertEvery)
{
Array.Copy(ins, si, outs, di, insertEvery);
si += insertEvery;
di += insertEvery;
Array.Copy(inserts, 0, outs, di, insertLength);
di += insertLength;
}
Array.Copy(ins, si, outs, di, ins.Length - si);
return new string(outs);
}