Ich würde gerne meinen Ansatz teilen, da alle anderen Ansätze entweder auf UIGestureRecognizerDelegateoder auf Unterklassen basieren UIPanGestureRecognizer.
Mein Ansatz basiert auf Laufzeit und Swizzling. Ich bin mir bei diesem Ansatz nicht 100% sicher, aber Sie können ihn selbst testen und verbessern.
Stellen Sie die Richtung von jedem UIPanGestureRecognizermit nur einer Codezeile ein:
UITableView().panGestureRecognizer.direction = UIPanGestureRecognizer.Direction.vertical
verwenden pod 'UIPanGestureRecognizerDirection'oder den Code:
public extension UIPanGestureRecognizer {
override open class func initialize() {
super.initialize()
guard self === UIPanGestureRecognizer.self else { return }
func replace(_ method: Selector, with anotherMethod: Selector, for clаss: AnyClass) {
let original = class_getInstanceMethod(clаss, method)
let swizzled = class_getInstanceMethod(clаss, anotherMethod)
switch class_addMethod(clаss, method, method_getImplementation(swizzled), method_getTypeEncoding(swizzled)) {
case true:
class_replaceMethod(clаss, anotherMethod, method_getImplementation(original), method_getTypeEncoding(original))
case false:
method_exchangeImplementations(original, swizzled)
}
}
let selector1 = #selector(UIPanGestureRecognizer.touchesBegan(_:with:))
let selector2 = #selector(UIPanGestureRecognizer.swizzling_touchesBegan(_:with:))
replace(selector1, with: selector2, for: self)
let selector3 = #selector(UIPanGestureRecognizer.touchesMoved(_:with:))
let selector4 = #selector(UIPanGestureRecognizer.swizzling_touchesMoved(_:with:))
replace(selector3, with: selector4, for: self)
}
@objc private func swizzling_touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
self.swizzling_touchesBegan(touches, with: event)
guard direction != nil else { return }
touchesBegan = true
}
@objc private func swizzling_touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
self.swizzling_touchesMoved(touches, with: event)
guard let direction = direction, touchesBegan == true else { return }
defer {
touchesBegan = false
}
let forbiddenDirectionsCount = touches
.flatMap({ ($0.location(in: $0.view) - $0.previousLocation(in: $0.view)).direction })
.filter({ $0 != direction })
.count
if forbiddenDirectionsCount > 0 {
state = .failed
}
}
}
public extension UIPanGestureRecognizer {
public enum Direction: Int {
case horizontal = 0
case vertical
}
private struct UIPanGestureRecognizerRuntimeKeys {
static var directions = "\(#file)+\(#line)"
static var touchesBegan = "\(#file)+\(#line)"
}
public var direction: UIPanGestureRecognizer.Direction? {
get {
let object = objc_getAssociatedObject(self, &UIPanGestureRecognizerRuntimeKeys.directions)
return object as? UIPanGestureRecognizer.Direction
}
set {
let policy = objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC
objc_setAssociatedObject(self, &UIPanGestureRecognizerRuntimeKeys.directions, newValue, policy)
}
}
fileprivate var touchesBegan: Bool {
get {
let object = objc_getAssociatedObject(self, &UIPanGestureRecognizerRuntimeKeys.touchesBegan)
return (object as? Bool) ?? false
}
set {
let policy = objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC
objc_setAssociatedObject(self, &UIPanGestureRecognizerRuntimeKeys.touchesBegan, newValue, policy)
}
}
}
fileprivate extension CGPoint {
var direction: UIPanGestureRecognizer.Direction? {
guard self != .zero else { return nil }
switch fabs(x) > fabs(y) {
case true: return .horizontal
case false: return .vertical
}
}
static func -(lhs: CGPoint, rhs: CGPoint) -> CGPoint {
return CGPoint(x: lhs.x - rhs.x, y: lhs.y - rhs.y)
}
}