Wie kann ich ein Shake-Ereignis mit Android erkennen? Wie kann ich die Verwacklungsrichtung erkennen?
Ich möchte das Bild in einer Bildansicht ändern, wenn Verwacklungen auftreten.
Wie kann ich ein Shake-Ereignis mit Android erkennen? Wie kann ich die Verwacklungsrichtung erkennen?
Ich möchte das Bild in einer Bildansicht ändern, wenn Verwacklungen auftreten.
Antworten:
Aus Code-Sicht müssen Sie den SensorListener implementieren:
public class ShakeActivity extends Activity implements SensorListener
Sie müssen einen SensorManager erwerben:
sensorMgr = (SensorManager) getSystemService(SENSOR_SERVICE);
Und registrieren Sie diesen Sensor mit den gewünschten Flags:
sensorMgr.registerListener(this,
SensorManager.SENSOR_ACCELEROMETER,
SensorManager.SENSOR_DELAY_GAME);
In Ihrer onSensorChange () -Methode bestimmen Sie, ob es sich um einen Shake handelt oder nicht:
public void onSensorChanged(int sensor, float[] values) {
if (sensor == SensorManager.SENSOR_ACCELEROMETER) {
long curTime = System.currentTimeMillis();
// only allow one update every 100ms.
if ((curTime - lastUpdate) > 100) {
long diffTime = (curTime - lastUpdate);
lastUpdate = curTime;
x = values[SensorManager.DATA_X];
y = values[SensorManager.DATA_Y];
z = values[SensorManager.DATA_Z];
float speed = Math.abs(x+y+z - last_x - last_y - last_z) / diffTime * 10000;
if (speed > SHAKE_THRESHOLD) {
Log.d("sensor", "shake detected w/ speed: " + speed);
Toast.makeText(this, "shake detected w/ speed: " + speed, Toast.LENGTH_SHORT).show();
}
last_x = x;
last_y = y;
last_z = z;
}
}
}
Die Schüttelschwelle ist definiert als:
private static final int SHAKE_THRESHOLD = 800;
Es gibt auch einige andere Methoden, um Verwacklungsbewegungen zu erkennen. Schau dir diesen Link an. (Wenn dieser Link nicht funktioniert oder der Link tot ist, sehen Sie sich dieses Webarchiv an .)
Schauen Sie sich dieses Beispiel für Android Shake Detect Listener an.
Hinweis: SensorListener ist veraltet. wir können SensorEventListenerstattdessen verwenden. Hier ist ein kurzes Beispiel mit SensorEventListener.
Vielen Dank.
/* The following code was written by Matthew Wiggins
* and is released under the APACHE 2.0 license
*
* http://www.apache.org/licenses/LICENSE-2.0
*/
package com.hlidskialf.android.hardware;
import android.hardware.SensorListener;
import android.hardware.SensorManager;
import android.content.Context;
import java.lang.UnsupportedOperationException;
public class ShakeListener implements SensorListener
{
private static final int FORCE_THRESHOLD = 350;
private static final int TIME_THRESHOLD = 100;
private static final int SHAKE_TIMEOUT = 500;
private static final int SHAKE_DURATION = 1000;
private static final int SHAKE_COUNT = 3;
private SensorManager mSensorMgr;
private float mLastX=-1.0f, mLastY=-1.0f, mLastZ=-1.0f;
private long mLastTime;
private OnShakeListener mShakeListener;
private Context mContext;
private int mShakeCount = 0;
private long mLastShake;
private long mLastForce;
public interface OnShakeListener
{
public void onShake();
}
public ShakeListener(Context context)
{
mContext = context;
resume();
}
public void setOnShakeListener(OnShakeListener listener)
{
mShakeListener = listener;
}
public void resume() {
mSensorMgr = (SensorManager)mContext.getSystemService(Context.SENSOR_SERVICE);
if (mSensorMgr == null) {
throw new UnsupportedOperationException("Sensors not supported");
}
boolean supported = mSensorMgr.registerListener(this, SensorManager.SENSOR_ACCELEROMETER, SensorManager.SENSOR_DELAY_GAME);
if (!supported) {
mSensorMgr.unregisterListener(this, SensorManager.SENSOR_ACCELEROMETER);
throw new UnsupportedOperationException("Accelerometer not supported");
}
}
public void pause() {
if (mSensorMgr != null) {
mSensorMgr.unregisterListener(this, SensorManager.SENSOR_ACCELEROMETER);
mSensorMgr = null;
}
}
public void onAccuracyChanged(int sensor, int accuracy) { }
public void onSensorChanged(int sensor, float[] values)
{
if (sensor != SensorManager.SENSOR_ACCELEROMETER) return;
long now = System.currentTimeMillis();
if ((now - mLastForce) > SHAKE_TIMEOUT) {
mShakeCount = 0;
}
if ((now - mLastTime) > TIME_THRESHOLD) {
long diff = now - mLastTime;
float speed = Math.abs(values[SensorManager.DATA_X] + values[SensorManager.DATA_Y] + values[SensorManager.DATA_Z] - mLastX - mLastY - mLastZ) / diff * 10000;
if (speed > FORCE_THRESHOLD) {
if ((++mShakeCount >= SHAKE_COUNT) && (now - mLastShake > SHAKE_DURATION)) {
mLastShake = now;
mShakeCount = 0;
if (mShakeListener != null) {
mShakeListener.onShake();
}
}
mLastForce = now;
}
mLastTime = now;
mLastX = values[SensorManager.DATA_X];
mLastY = values[SensorManager.DATA_Y];
mLastZ = values[SensorManager.DATA_Z];
}
}
}
java.lang.SecurityException: Requires VIBRATE permission
SensorManager.DATA_[X,Y,Z]sind jetzt veraltet.
Sie können auch einen Blick auf die Bibliothek Seismic werfen
public class Demo extends Activity implements ShakeDetector.Listener {
@Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
SensorManager sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
ShakeDetector sd = new ShakeDetector(this);
sd.start(sensorManager);
TextView tv = new TextView(this);
tv.setGravity(CENTER);
tv.setText("Shake me, bro!");
setContentView(tv, new LayoutParams(MATCH_PARENT, MATCH_PARENT));
}
@Override public void hearShake() {
Toast.makeText(this, "Don't shake me, bro!", Toast.LENGTH_SHORT).show();
}
}
Es gibt bereits viele Lösungen für diese Frage, aber ich wollte eine veröffentlichen, die:
Hier ist eine solche Lösung:
// variables for shake detection
private static final float SHAKE_THRESHOLD = 3.25f; // m/S**2
private static final int MIN_TIME_BETWEEN_SHAKES_MILLISECS = 1000;
private long mLastShakeTime;
private SensorManager mSensorMgr;
So initialisieren Sie den Timer:
// Get a sensor manager to listen for shakes
mSensorMgr = (SensorManager) getSystemService(SENSOR_SERVICE);
// Listen for shakes
Sensor accelerometer = mSensorMgr.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
if (accelerometer != null) {
mSensorMgr.registerListener(this, accelerometer, SensorManager.SENSOR_DELAY_NORMAL);
}
SensorEventListener Methoden zum Überschreiben:
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
long curTime = System.currentTimeMillis();
if ((curTime - mLastShakeTime) > MIN_TIME_BETWEEN_SHAKES_MILLISECS) {
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
double acceleration = Math.sqrt(Math.pow(x, 2) +
Math.pow(y, 2) +
Math.pow(z, 2)) - SensorManager.GRAVITY_EARTH;
Log.d(APP_NAME, "Acceleration is " + acceleration + "m/s^2");
if (acceleration > SHAKE_THRESHOLD) {
mLastShakeTime = curTime;
Log.d(APP_NAME, "Shake, Rattle, and Roll");
}
}
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// Ignore
}
Wenn Sie fertig sind
// Stop listening for shakes
mSensorMgr.unregisterListener(this);
Da SensorListener ist veraltet , so verwenden Sie folgenden Code:
/* put this into your activity class */
private SensorManager mSensorManager;
private float mAccel; // acceleration apart from gravity
private float mAccelCurrent; // current acceleration including gravity
private float mAccelLast; // last acceleration including gravity
private final SensorEventListener mSensorListener = new SensorEventListener() {
public void onSensorChanged(SensorEvent se) {
float x = se.values[0];
float y = se.values[1];
float z = se.values[2];
mAccelLast = mAccelCurrent;
mAccelCurrent = (float) Math.sqrt((double) (x*x + y*y + z*z));
float delta = mAccelCurrent - mAccelLast;
mAccel = mAccel * 0.9f + delta; // perform low-cut filter
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
};
@Override
protected void onResume() {
super.onResume();
mSensorManager.registerListener(mSensorListener, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
}
@Override
protected void onPause() {
mSensorManager.unregisterListener(mSensorListener);
super.onPause();
}
Dann:
/* do this in onCreate */
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mSensorManager.registerListener(mSensorListener, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
mAccel = 0.00f;
mAccelCurrent = SensorManager.GRAVITY_EARTH;
mAccelLast = SensorManager.GRAVITY_EARTH;
Die Frage mit allen Details finden Sie hier:
Sie können Seismic verwenden :
Siehe den Code hier:
Dies ist für Kotlinund VerwendungSensorEventListener
Neue Klasse erstellen ShakeDetector
class ShakeDetector : SensorEventListener {
private var mListener: OnShakeListener? = null
private var mShakeTimestamp: Long = 0
private var mShakeCount = 0
fun setOnShakeListener(listener: OnShakeListener?) {
mListener = listener
}
interface OnShakeListener {
fun onShake(count: Int)
}
override fun onAccuracyChanged(
sensor: Sensor,
accuracy: Int
) { // ignore
}
override fun onSensorChanged(event: SensorEvent) {
if (mListener != null) {
val x = event.values[0]
val y = event.values[1]
val z = event.values[2]
val gX = x / SensorManager.GRAVITY_EARTH
val gY = y / SensorManager.GRAVITY_EARTH
val gZ = z / SensorManager.GRAVITY_EARTH
// gForce will be close to 1 when there is no movement.
val gForce: Float = sqrt(gX * gX + gY * gY + gZ * gZ)
if (gForce > SHAKE_THRESHOLD_GRAVITY) {
val now = System.currentTimeMillis()
// ignore shake events too close to each other (500ms)
if (mShakeTimestamp + SHAKE_SLOP_TIME_MS > now) {
return
}
// reset the shake count after 3 seconds of no shakes
if (mShakeTimestamp + SHAKE_COUNT_RESET_TIME_MS < now) {
mShakeCount = 0
}
mShakeTimestamp = now
mShakeCount++
mListener!!.onShake(mShakeCount)
}
}
}
companion object {
/*
* The gForce that is necessary to register as shake.
* Must be greater than 1G (one earth gravity unit).
* You can install "G-Force", by Blake La Pierre
* from the Google Play Store and run it to see how
* many G's it takes to register a shake
*/
private const val SHAKE_THRESHOLD_GRAVITY = 2.7f
private const val SHAKE_SLOP_TIME_MS = 500
private const val SHAKE_COUNT_RESET_TIME_MS = 3000
}
}
Ihre Hauptaktivität
class MainActivity : AppCompatActivity() {
// The following are used for the shake detection
private var mSensorManager: SensorManager? = null
private var mAccelerometer: Sensor? = null
private var mShakeDetector: ShakeDetector? = null
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
initSensor()
}
override fun onResume() {
super.onResume()
// Add the following line to register the Session Manager Listener onResume
mSensorManager!!.registerListener(
mShakeDetector,
mAccelerometer,
SensorManager.SENSOR_DELAY_UI
)
}
override fun onPause() { // Add the following line to unregister the Sensor Manager onPause
mSensorManager!!.unregisterListener(mShakeDetector)
super.onPause()
}
private fun initSensor() {
// ShakeDetector initialization
// ShakeDetector initialization
mSensorManager = getSystemService(SENSOR_SERVICE) as SensorManager
mAccelerometer = mSensorManager!!.getDefaultSensor(Sensor.TYPE_ACCELEROMETER)
mShakeDetector = ShakeDetector()
mShakeDetector!!.setOnShakeListener(object : OnShakeListener {
override fun onShake(count: Int) { /*
* The following method, "handleShakeEvent(count):" is a stub //
* method you would use to setup whatever you want done once the
* device has been shook.
*/
Toast.makeText(this@MainActivity, count.toString(), Toast.LENGTH_SHORT).show()
}
})
}
}
Fügen Sie diesen Code schließlich zu Manifests hinzu, um sicherzustellen, dass das Telefon über einen Beschleunigungsmesser verfügt
<uses-feature android:name="android.hardware.sensor.accelerometer" android:required="true" />
Mach Folgendes:
private float xAccel, yAccel, zAccel;
private float xPreviousAccel, yPreviousAccel, zPreviousAccel;
private boolean firstUpdate = true;
private final float shakeThreshold = 1.5f;
private boolean shakeInitiated = false;
SensorEventListener mySensorEventListener;
SensorManager mySensorManager;
Fügen Sie dies in die onCreate-Methode ein.
mySensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mySensorManager.registerListener(mySensorEventListener,
mySensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
SensorManager.SENSOR_DELAY_NORMAL);
Und jetzt der Hauptteil.
private boolean isAccelerationChanged() {
float deltaX = Math.abs(xPreviousAccel - xAccel);
float deltaY = Math.abs(yPreviousAccel - yAccel);
float deltaZ = Math.abs(zPreviousAccel - zAccel);
return (deltaX > shakeThreshold && deltaY > shakeThreshold)
|| (deltaX > shakeThreshold && deltaZ > shakeThreshold)
|| (deltaY > shakeThreshold && deltaZ > shakeThreshold);
}
private void updateAccelParameters(float xNewAccel, float yNewAccel, float zNewAccel) {
if (firstUpdate) {
xPreviousAccel = xNewAccel;
yPreviousAccel = yNewAccel;
zPreviousAccel = zNewAccel;
firstUpdate = false;
}else{
xPreviousAccel = xAccel;
yPreviousAccel = yAccel;
zPreviousAccel = zAccel;
}
xAccel = xNewAccel;
yAccel = yNewAccel;
zAccel = zNewAccel;
}
private void executeShakeAction() {
//this method is called when devices shakes
}
public void onSensorChanged(SensorEvent se) {
updateAccelParameters(se.values[0], se.values[1], se.values[2]);
if ((!shakeInitiated) && isAccelerationChanged()) {
shakeInitiated = true;
}else if ((shakeInitiated) && isAccelerationChanged()){
executeShakeAction();
}else if((shakeInitiated) && (!isAccelerationChanged())){
shakeInitiated = false;
}
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
//setting the accuracy
}
Vergessen Sie nicht, diesen Code in Ihr MainActivity.java:
MainActivity.java
mShaker = new ShakeListener(this);
mShaker.setOnShakeListener(new ShakeListener.OnShakeListener () {
public void onShake() {
Toast.makeText(MainActivity.this, "Shake " , Toast.LENGTH_LONG).show();
}
});
@Override
protected void onResume() {
super.onResume();
mShaker.resume();
}
@Override
protected void onPause() {
super.onPause();
mShaker.pause();
}
Oder ich gebe dir einen Link zu diesem Zeug.