Wie kann man mit Swift ein lokales Video abspielen?


131

Ich habe eine kurze mp4Videodatei, die ich meinem aktuellen Xcode6 Beta-Projekt hinzugefügt habe.

Ich möchte das Video in meiner App abspielen.

Nach stundenlanger Suche kann ich nichts entfernt Hilfreiches finden. Gibt es eine Möglichkeit, dies mit Swift zu erreichen, oder müssen Sie Objective-C verwenden? Kann ich in die richtige Richtung zeigen? Ich kann nicht der einzige sein, der sich das fragt.


3
da Sie dies in Cocoa tun können, können Sie es in Swift
Abizern

Antworten:


272

Sicher können Sie Swift verwenden!

1. Hinzufügen der Videodatei

Fügen Sie das Video (nennen wir es video.m4v) Ihrem Xcode-Projekt hinzu

2. Überprüfen Sie, ob Ihr Video im Bundle enthalten ist

Öffnen Sie das Project Navigator cmd+1

Wählen Sie dann your project root> your Target> Build Phases> Copy Bundle Resources.

Dein Video MUSS hier sein. Wenn dies nicht der Fall ist, sollten Sie es mit der Plus-Taste hinzufügen

Geben Sie hier die Bildbeschreibung ein

3. Code

Öffnen Sie Ihren View Controller und schreiben Sie diesen Code.

import UIKit
import AVKit
import AVFoundation

class ViewController: UIViewController {

    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        playVideo()
    }

    private func playVideo() {
        guard let path = Bundle.main.path(forResource: "video", ofType:"m4v") else {
            debugPrint("video.m4v not found")
            return
        }
        let player = AVPlayer(url: URL(fileURLWithPath: path))
        let playerController = AVPlayerViewController()
        playerController.player = player
        present(playerController, animated: true) {
            player.play()
        }
    }
}

4
Der wichtigste Teil dieser Lösung besteht darin, das Feld "Zu Zielen hinzufügen" -> Projektname zu aktivieren, wenn wir diese Ressource in unser Projekt kopieren. Danke, diese Lösung hat bei mir funktioniert.
Pramod

2
Die MPMoviePlayerController-Klasse ist in iOS 9 formal veraltet. (Die MPMoviePlayerViewController-Klasse ist ebenfalls formal veraltet.) Verwenden Sie zum Abspielen von Videoinhalten in iOS 9 und höher stattdessen die AVPictureInPictureController- oder AVPlayerViewController-Klasse aus dem AVKit-Framework oder die WKWebV-Klasse. Apple Referenzhandbuch
Henry Glendening


Probleme damit in der neuesten xcode Beta 7.2 -initializer for conditional binding must have optional type not nsurl
Brian Wigginton

1
@mobibob Natürlich gibt es AVPlayerViewController :-) Hast du import AVKit?
Luca Angeletti

26

ein weiteres Swift 3 Beispiel. Die bereitgestellte Lösung hat bei mir nicht funktioniert.

private func playVideo(from file:String) {
    let file = file.components(separatedBy: ".")

    guard let path = Bundle.main.path(forResource: file[0], ofType:file[1]) else {
        debugPrint( "\(file.joined(separator: ".")) not found")
        return
    }
    let player = AVPlayer(url: URL(fileURLWithPath: path))

    let playerLayer = AVPlayerLayer(player: player)
    playerLayer.frame = self.view.bounds
    self.view.layer.addSublayer(playerLayer)
    player.play()
}

Verwendung:

playVideo(from: "video.extension")

Hinweis: Aktivieren Sie unter Build-Phasen die Option Bundle-Ressourcen kopieren, um sicherzustellen, dass das Video für das Projekt verfügbar ist.


Diese Lösung funktioniert mit anderen Ebenen zusammen, es ist eine bessere Lösung als die Mehrheit, die gewählt hat, danke!
Mike Lee

13

Sie können AVPlayerauf eine andere Weise einrichten , die zur vollständigen Anpassung Ihres Video-Player-Bildschirms geöffnet wird

Swift 2.3

  1. Erstellen Sie eine UIViewUnterklasse für die Wiedergabe von Videos (im Grunde können Sie jedes UIViewObjekt verwenden und es wird nur benötigt AVPlayerLayer. Ich richte auf diese Weise ein, weil es für mich viel klarer ist).

    import AVFoundation
    import UIKit
    
    class PlayerView: UIView {
    
    override class func layerClass() -> AnyClass {
        return AVPlayerLayer.self
    }
    
    var player:AVPlayer? {
        set {
            if let layer = layer as? AVPlayerLayer {
                layer.player = player
            }
        }
        get {
            if let layer = layer as? AVPlayerLayer {
                return layer.player
            } else {
                return nil
            }
        }
    }
    }
  2. Richten Sie Ihren Player ein

    import AVFoundation
    import Foundation
    
    protocol VideoPlayerDelegate {
        func downloadedProgress(progress:Double)
        func readyToPlay()
        func didUpdateProgress(progress:Double)
        func didFinishPlayItem()
        func didFailPlayToEnd()
    }
    
    let videoContext:UnsafeMutablePointer<Void> = nil
    
    class VideoPlayer : NSObject {
    
        private var assetPlayer:AVPlayer?
        private var playerItem:AVPlayerItem?
        private var urlAsset:AVURLAsset?
        private var videoOutput:AVPlayerItemVideoOutput?
    
        private var assetDuration:Double = 0
        private var playerView:PlayerView?
    
        private var autoRepeatPlay:Bool = true
        private var autoPlay:Bool = true
    
        var delegate:VideoPlayerDelegate?
    
        var playerRate:Float = 1 {
            didSet {
                if let player = assetPlayer {
                    player.rate = playerRate > 0 ? playerRate : 0.0
                }
            }
        }
    
        var volume:Float = 1.0 {
            didSet {
                if let player = assetPlayer {
                    player.volume = volume > 0 ? volume : 0.0
                }
            }
        }
    
        // MARK: - Init
    
        convenience init(urlAsset:NSURL, view:PlayerView, startAutoPlay:Bool = true, repeatAfterEnd:Bool = true) {
            self.init()
    
            playerView = view
            autoPlay = startAutoPlay
            autoRepeatPlay = repeatAfterEnd
    
            if let playView = playerView, let playerLayer = playView.layer as? AVPlayerLayer {
                playerLayer.videoGravity = AVLayerVideoGravityResizeAspectFill
            }
            initialSetupWithURL(urlAsset)
            prepareToPlay()
        }
    
        override init() {
            super.init()
        }
    
        // MARK: - Public
    
        func isPlaying() -> Bool {
            if let player = assetPlayer {
                return player.rate > 0
            } else {
                return false
            }
        }
    
        func seekToPosition(seconds:Float64) {
            if let player = assetPlayer {
                pause()
                if let timeScale = player.currentItem?.asset.duration.timescale {
                    player.seekToTime(CMTimeMakeWithSeconds(seconds, timeScale), completionHandler: { (complete) in
                        self.play()
                    })
                }
            }
        }
    
        func pause() {
            if let player = assetPlayer {
                player.pause()
            }
        }
    
        func play() {
            if let player = assetPlayer {
                if (player.currentItem?.status == .ReadyToPlay) {
                    player.play()
                    player.rate = playerRate
                }
            }
        }
    
        func cleanUp() {
            if let item = playerItem {
                item.removeObserver(self, forKeyPath: "status")
                item.removeObserver(self, forKeyPath: "loadedTimeRanges")
            }
            NSNotificationCenter.defaultCenter().removeObserver(self)
            assetPlayer = nil
            playerItem = nil
            urlAsset = nil
        }
    
        // MARK: - Private
    
        private func prepareToPlay() {
            let keys = ["tracks"]
            if let asset = urlAsset {
                asset.loadValuesAsynchronouslyForKeys(keys, completionHandler: {
                    dispatch_async(dispatch_get_main_queue(), {
                        self.startLoading()
                    })
                })
            }
        }
    
        private func startLoading(){
            var error:NSError?
            guard let asset = urlAsset else {return}
            let status:AVKeyValueStatus = asset.statusOfValueForKey("tracks", error: &error)
    
            if status == AVKeyValueStatus.Loaded {
                assetDuration = CMTimeGetSeconds(asset.duration)
    
                let videoOutputOptions = [kCVPixelBufferPixelFormatTypeKey as String : Int(kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange)]
                videoOutput = AVPlayerItemVideoOutput(pixelBufferAttributes: videoOutputOptions)
                playerItem = AVPlayerItem(asset: asset)
    
                if let item = playerItem {
                    item.addObserver(self, forKeyPath: "status", options: .Initial, context: videoContext)
                    item.addObserver(self, forKeyPath: "loadedTimeRanges", options: [.New, .Old], context: videoContext)
    
                    NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(playerItemDidReachEnd), name: AVPlayerItemDidPlayToEndTimeNotification, object: nil)
                    NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(didFailedToPlayToEnd), name: AVPlayerItemFailedToPlayToEndTimeNotification, object: nil)
    
                    if let output = videoOutput {
                        item.addOutput(output)
    
                        item.audioTimePitchAlgorithm = AVAudioTimePitchAlgorithmVarispeed
                        assetPlayer = AVPlayer(playerItem: item)
    
                        if let player = assetPlayer {
                            player.rate = playerRate
                        }
    
                        addPeriodicalObserver()
                        if let playView = playerView, let layer = playView.layer as? AVPlayerLayer {
                            layer.player = assetPlayer
                            print("player created")
                        }
                    }
                }
            }        
        }
    
        private func addPeriodicalObserver() {
            let timeInterval = CMTimeMake(1, 1)
    
            if let player = assetPlayer {
                player.addPeriodicTimeObserverForInterval(timeInterval, queue: dispatch_get_main_queue(), usingBlock: { (time) in
                    self.playerDidChangeTime(time)
                })
            }
        }
    
        private func playerDidChangeTime(time:CMTime) {
            if let player = assetPlayer {
                let timeNow = CMTimeGetSeconds(player.currentTime())
                let progress = timeNow / assetDuration
    
                delegate?.didUpdateProgress(progress)
            }
        }
    
        @objc private func playerItemDidReachEnd() {
            delegate?.didFinishPlayItem()
    
            if let player = assetPlayer {
                player.seekToTime(kCMTimeZero)
                if autoRepeatPlay == true {
                    play()
                }
            }
        }
    
        @objc private func didFailedToPlayToEnd() {
            delegate?.didFailPlayToEnd()
        }
    
        private func playerDidChangeStatus(status:AVPlayerStatus) {
            if status == .Failed {
                print("Failed to load video")
            } else if status == .ReadyToPlay, let player = assetPlayer {
                volume = player.volume
                delegate?.readyToPlay()
    
                if autoPlay == true && player.rate == 0.0 {
                    play()
                }
            }
        }
    
        private func moviewPlayerLoadedTimeRangeDidUpdated(ranges:Array<NSValue>) {
            var maximum:NSTimeInterval = 0
            for value in ranges {
                let range:CMTimeRange = value.CMTimeRangeValue
                let currentLoadedTimeRange = CMTimeGetSeconds(range.start) + CMTimeGetSeconds(range.duration)
                if currentLoadedTimeRange > maximum {
                    maximum = currentLoadedTimeRange
                }
            }
            let progress:Double = assetDuration == 0 ? 0.0 : Double(maximum) / assetDuration
    
            delegate?.downloadedProgress(progress)
        }
    
        deinit {
            cleanUp()
        }
    
        private func initialSetupWithURL(url:NSURL) {
            let options = [AVURLAssetPreferPreciseDurationAndTimingKey : true]
            urlAsset = AVURLAsset(URL: url, options: options)
        }
    
        // MARK: - Observations
    
        override func observeValueForKeyPath(keyPath: String?, ofObject object: AnyObject?, change: [String : AnyObject]?, context: UnsafeMutablePointer<Void>) {
            if context == videoContext {
                if let key = keyPath {
                    if key == "status", let player = assetPlayer {
                        playerDidChangeStatus(player.status)
                    } else if key == "loadedTimeRanges", let item = playerItem {
                        moviewPlayerLoadedTimeRangeDidUpdated(item.loadedTimeRanges)
                    }
                }
            }
        }
    
    }
  3. Verwendung:

Angenommen, Sie haben eine Ansicht

@IBOutlet private weak var playerView: PlayerView!
private var videoPlayer:VideoPlayer?

und in viewDidLoad()

    private func preparePlayer() {
        if let filePath = NSBundle.mainBundle().pathForResource("intro", ofType: "m4v") {
            let fileURL = NSURL(fileURLWithPath: filePath)
            videoPlayer = VideoPlayer(urlAsset: fileURL, view: playerView)
            if let player = videoPlayer {
                player.playerRate = 0.67
            }
        }
    }

Ziel c

PlayerView.h

    #import <AVFoundation/AVFoundation.h>
    #import <UIKit/UIKit.h>

    /*!
     @class PlayerView
     @discussion Represent View for playinv video. Layer - PlayerLayer
     @availability iOS 7 and Up
     */
    @interface PlayerView : UIView

    /*!
     @var player
     @discussion Player object
     */
    @property (strong, nonatomic) AVPlayer *player;

    @end

PlayerView.m

    #import "PlayerView.h"

    @implementation PlayerView

    #pragma mark - LifeCycle

    + (Class)layerClass
    {
        return [AVPlayerLayer class];
    }

    #pragma mark - Setter/Getter

    - (AVPlayer*)player
    {
        return [(AVPlayerLayer *)[self layer] player];
    }

    - (void)setPlayer:(AVPlayer *)player
    {
        [(AVPlayerLayer *)[self layer] setPlayer:player];
    }

    @end

VideoPlayer.h

    #import <AVFoundation/AVFoundation.h>
    #import <UIKit/UIKit.h>
    #import "PlayerView.h"

    /*!
     @protocol VideoPlayerDelegate
     @discussion Events from VideoPlayer
     */
    @protocol VideoPlayerDelegate <NSObject>

    @optional

    /*!
     @brief Called whenever time when progress of played item changed
     @param progress
     Playing progress
     */
    - (void)progressDidUpdate:(CGFloat)progress;

    /*!
     @brief Called whenever downloaded item progress changed
     @param progress
     Playing progress
     */
    - (void)downloadingProgress:(CGFloat)progress;

    /*!
     @brief Called when playing time changed
     @param time
     Playing progress
     */
    - (void)progressTimeChanged:(CMTime)time;

    /*!
     @brief Called when player finish play item
    */
    - (void)playerDidPlayItem;

    /*!
     @brief Called when player ready to play item
     */
    - (void)isReadyToPlay;

    @end

    /*!
     @class VideoPlayer
     @discussion Video Player
     @code
         self.videoPlayer = [[VideoPlayer alloc] initVideoPlayerWithURL:someURL playerView:self.playerView];
         [self.videoPlayer prepareToPlay];
         self.videoPlayer.delegate = self; //optional

         //after when required play item
         [self.videoPlayer play];
     @endcode
     */
    @interface VideoPlayer : NSObject

    /*!
     @var delegate
     @abstract Delegate for VideoPlayer
     @discussion Set object to this property for getting response and notifications from this class
     */
    @property (weak, nonatomic) id <VideoPlayerDelegate> delegate;

    /*!
     @var volume
     @discussion volume of played asset
     */
    @property (assign, nonatomic) CGFloat volume;

    /*!
     @var autoRepeat
     @discussion indicate whenever player should repeat content on finish playing
     */
    @property (assign, nonatomic) BOOL autoRepeat;

    /*!
     @brief Create player with asset URL
     @param urlAsset
     Source URL
     @result
     instance of VideoPlayer
     */
    - (instancetype)initVideoPlayerWithURL:(NSURL *)urlAsset;

    /*!
     @brief Create player with asset URL and configure selected view for showing result
     @param urlAsset
     Source URL
     @param view
     View on wchich result will be showed
     @result
     instance of VideoPlayer
     */
    - (instancetype)initVideoPlayerWithURL:(NSURL *)urlAsset playerView:(PlayerView *)view;

    /*!
     @brief Call this method after creating player to prepare player to play
    */
    - (void)prepareToPlay;

    /*!
     @brief Play item
     */
    - (void)play;
    /*!
     @brief Pause item
     */
    - (void)pause;
    /*!
     @brief Stop item
     */
    - (void)stop;

    /*!
     @brief Seek required position in item and pla if rquired
     @param progressValue
     % of position to seek
     @param isPlaying
     YES if player should start to play item implicity
     */
    - (void)seekPositionAtProgress:(CGFloat)progressValue withPlayingStatus:(BOOL)isPlaying;

    /*!
     @brief Player state
     @result
     YES - if playing, NO if not playing
     */
    - (BOOL)isPlaying;

    /*!
     @brief Indicate whenever player can provide CVPixelBufferRef frame from item
     @result
     YES / NO
     */
    - (BOOL)canProvideFrame;

    /*!
     @brief CVPixelBufferRef frame from item
     @result
     CVPixelBufferRef frame
     */
    - (CVPixelBufferRef)getCurrentFramePicture;

    @end

VideoPlayer.m

    #import "VideoPlayer.h"

    typedef NS_ENUM(NSUInteger, InternalStatus) {
        InternalStatusPreparation,
        InternalStatusReadyToPlay,
    };

    static const NSString *ItemStatusContext;

    @interface VideoPlayer()

    @property (strong, nonatomic) AVPlayer *assetPlayer;
    @property (strong, nonatomic) AVPlayerItem *playerItem;
    @property (strong, nonatomic) AVURLAsset *urlAsset;
    @property (strong, atomic) AVPlayerItemVideoOutput *videoOutput;

    @property (assign, nonatomic) CGFloat assetDuration;
    @property (strong, nonatomic) PlayerView *playerView;

    @property (assign, nonatomic) InternalStatus status;

    @end

    @implementation VideoPlayer

    #pragma mark - LifeCycle

    - (instancetype)initVideoPlayerWithURL:(NSURL *)urlAsset
    {
        if (self = [super init]) {
            [self initialSetupWithURL:urlAsset];
        }
        return self;
    }

    - (instancetype)initVideoPlayerWithURL:(NSURL *)urlAsset playerView:(PlayerView *)view
    {
        if (self = [super init]) {
            ((AVPlayerLayer *)view.layer).videoGravity = AVLayerVideoGravityResizeAspectFill;
            [self initialSetupWithURL:urlAsset playerView:view];
        }
        return self;
    }

    #pragma mark - Public

    - (void)play
    {
        if ((self.assetPlayer.currentItem) && (self.assetPlayer.currentItem.status == AVPlayerItemStatusReadyToPlay)) {
            [self.assetPlayer play];
        }
    }

    - (void)pause
    {
        [self.assetPlayer pause];
    }

    - (void)seekPositionAtProgress:(CGFloat)progressValue withPlayingStatus:(BOOL)isPlaying
    {
        [self.assetPlayer pause];
        int32_t timeScale = self.assetPlayer.currentItem.asset.duration.timescale;

        __weak typeof(self) weakSelf = self;
        [self.assetPlayer seekToTime:CMTimeMakeWithSeconds(progressValue, timeScale) completionHandler:^(BOOL finished) {
            DLog(@"SEEK To time %f - success", progressValue);
            if (isPlaying && finished) {
                [weakSelf.assetPlayer play];
            }
        }];
    }

    - (void)setPlayerVolume:(CGFloat)volume
    {
        self.assetPlayer.volume = volume > .0 ? MAX(volume, 0.7) : 0.0f;
        [self.assetPlayer play];
    }

    - (void)setPlayerRate:(CGFloat)rate
    {
        self.assetPlayer.rate = rate > .0 ? rate : 0.0f;
    }

    - (void)stop
    {
        [self.assetPlayer seekToTime:kCMTimeZero];
        self.assetPlayer.rate =.0f;
    }

    - (BOOL)isPlaying
    {
        return self.assetPlayer.rate > 0 ? YES : NO;
    }

    #pragma mark - Private

    - (void)initialSetupWithURL:(NSURL *)url
    {
        self.status = InternalStatusPreparation;
        [self setupPlayerWithURL:url];
    }

    - (void)initialSetupWithURL:(NSURL *)url playerView:(PlayerView *)view
    {
        [self setupPlayerWithURL:url];
        self.playerView = view;
    }

    - (void)setupPlayerWithURL:(NSURL *)url
    {
        NSDictionary *assetOptions = @{ AVURLAssetPreferPreciseDurationAndTimingKey : @YES };
        self.urlAsset = [AVURLAsset URLAssetWithURL:url options:assetOptions];
    }

    - (void)prepareToPlay
    {
        NSArray *keys = @[@"tracks"];
        __weak VideoPlayer *weakSelf = self;
        [weakSelf.urlAsset loadValuesAsynchronouslyForKeys:keys completionHandler:^{
            dispatch_async(dispatch_get_main_queue(), ^{
                [weakSelf startLoading];
            });
        }];
    }

    - (void)startLoading
    {
        NSError *error;
        AVKeyValueStatus status = [self.urlAsset statusOfValueForKey:@"tracks" error:&error];
        if (status == AVKeyValueStatusLoaded) {
            self.assetDuration = CMTimeGetSeconds(self.urlAsset.duration);
            NSDictionary* videoOutputOptions = @{ (id)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange)};
            self.videoOutput = [[AVPlayerItemVideoOutput alloc] initWithPixelBufferAttributes:videoOutputOptions];
            self.playerItem = [AVPlayerItem playerItemWithAsset: self.urlAsset];

            [self.playerItem addObserver:self
                              forKeyPath:@"status"
                                 options:NSKeyValueObservingOptionInitial
                                 context:&ItemStatusContext];
            [self.playerItem addObserver:self
                              forKeyPath:@"loadedTimeRanges"
                                 options:NSKeyValueObservingOptionNew|NSKeyValueObservingOptionOld
                                 context:&ItemStatusContext];
            [[NSNotificationCenter defaultCenter] addObserver:self
                                                     selector:@selector(playerItemDidReachEnd:)
                                                         name:AVPlayerItemDidPlayToEndTimeNotification
                                                       object:self.playerItem];
            [[NSNotificationCenter defaultCenter] addObserver:self
                                                     selector:@selector(didFailedToPlayToEnd)
                                                         name:AVPlayerItemFailedToPlayToEndTimeNotification
                                                       object:nil];

            [self.playerItem addOutput:self.videoOutput];
            self.assetPlayer = [AVPlayer playerWithPlayerItem:self.playerItem];
            [self addPeriodicalObserver];
            [((AVPlayerLayer *)self.playerView.layer) setPlayer:self.assetPlayer];
            DLog(@"Player created");
        } else {
            DLog(@"The asset's tracks were not loaded:\n%@", error.localizedDescription);
        }
    }

    #pragma mark - Observation

    - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
    {
        BOOL isOldKey = [change[NSKeyValueChangeNewKey] isEqual:change[NSKeyValueChangeOldKey]];

        if (!isOldKey) {
            if (context == &ItemStatusContext) {
                if ([keyPath isEqualToString:@"status"] && !self.status) {
                    if (self.assetPlayer.status == AVPlayerItemStatusReadyToPlay) {
                        self.status = InternalStatusReadyToPlay;
                    }
                    [self moviePlayerDidChangeStatus:self.assetPlayer.status];
                } else if ([keyPath isEqualToString:@"loadedTimeRanges"]) {
                    [self moviewPlayerLoadedTimeRangeDidUpdated:self.playerItem.loadedTimeRanges];
                }
            }
        }
    }

    - (void)moviePlayerDidChangeStatus:(AVPlayerStatus)status
    {
        if (status == AVPlayerStatusFailed) {
            DLog(@"Failed to load video");
        } else if (status == AVPlayerItemStatusReadyToPlay) {
            DLog(@"Player ready to play");
            self.volume = self.assetPlayer.volume;

            if (self.delegate && [self.delegate respondsToSelector:@selector(isReadyToPlay)]) {
                [self.delegate isReadyToPlay];
            }
        }
    }

    - (void)moviewPlayerLoadedTimeRangeDidUpdated:(NSArray *)ranges
    {
        NSTimeInterval maximum = 0;

        for (NSValue *value in ranges) {
            CMTimeRange range;
            [value getValue:&range];
            NSTimeInterval currenLoadedRangeTime = CMTimeGetSeconds(range.start) + CMTimeGetSeconds(range.duration);
            if (currenLoadedRangeTime > maximum) {
                maximum = currenLoadedRangeTime;
            }
        }
        CGFloat progress = (self.assetDuration == 0) ? 0 : maximum / self.assetDuration;
        if (self.delegate && [self.delegate respondsToSelector:@selector(downloadingProgress:)]) {
            [self.delegate downloadingProgress:progress];
        }
    }

    - (void)playerItemDidReachEnd:(NSNotification *)notification
    {
        if (self.delegate && [self.delegate respondsToSelector:@selector(playerDidPlayItem)]){
            [self.delegate playerDidPlayItem];
        }
        [self.assetPlayer seekToTime:kCMTimeZero];
        if (self.autoRepeat) {
            [self.assetPlayer play];
        }
    }

    - (void)didFailedToPlayToEnd
    {
        DLog(@"Failed play video to the end");
    }

    - (void)addPeriodicalObserver
    {
        CMTime interval = CMTimeMake(1, 1);
        __weak typeof(self) weakSelf = self;
        [self.assetPlayer addPeriodicTimeObserverForInterval:interval queue:dispatch_get_main_queue() usingBlock:^(CMTime time) {
            [weakSelf playerTimeDidChange:time];
        }];
    }

    - (void)playerTimeDidChange:(CMTime)time
    {
        double timeNow = CMTimeGetSeconds(self.assetPlayer.currentTime);
        if (self.delegate && [self.delegate respondsToSelector:@selector(progressDidUpdate:)]) {
            [self.delegate progressDidUpdate:(CGFloat) (timeNow / self.assetDuration)];
        }
    }

    #pragma mark - Notification

    - (void)setupAppNotification
    {
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didEnterBackground) name:UIApplicationDidEnterBackgroundNotification object:nil];
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(willEnterForeground) name:UIApplicationWillEnterForegroundNotification object:nil];
    }

    - (void)didEnterBackground
    {
        [self.assetPlayer pause];
    }

    - (void)willEnterForeground
    {
        [self.assetPlayer pause];
    }

    #pragma mark - GetImagesFromVideoPlayer

    - (BOOL)canProvideFrame
    {
        return self.assetPlayer.status == AVPlayerItemStatusReadyToPlay;
    }

    - (CVPixelBufferRef)getCurrentFramePicture
    {
        CMTime currentTime = [self.videoOutput itemTimeForHostTime:CACurrentMediaTime()];
        if (self.delegate && [self.delegate respondsToSelector:@selector(progressTimeChanged:)]) {
            [self.delegate progressTimeChanged:currentTime];
        }
        if (![self.videoOutput hasNewPixelBufferForItemTime:currentTime]) {
            return 0;
        }
        CVPixelBufferRef buffer = [self.videoOutput copyPixelBufferForItemTime:currentTime itemTimeForDisplay:NULL];

        return buffer;
    }

    #pragma mark - CleanUp

    - (void)removeObserversFromPlayer
    {
        @try {
            [self.playerItem removeObserver:self forKeyPath:@"status"];
            [self.playerItem removeObserver:self forKeyPath:@"loadedTimeRanges"];
            [[NSNotificationCenter defaultCenter] removeObserver:self];
            [[NSNotificationCenter defaultCenter] removeObserver:self.assetPlayer];        
        }
        @catch (NSException *ex) {
            DLog(@"Cant remove observer in Player - %@", ex.description);
        }
    }

    - (void)cleanUp
    {
        [self removeObserversFromPlayer];

        self.assetPlayer.rate = 0;
        self.assetPlayer = nil;
        self.playerItem = nil;
        self.urlAsset = nil;
    }

    - (void)dealloc
    {
        [self cleanUp];    
    }

    @end

Bei einer Ressource außerhalb der Ursache (Videodatei) sollte die Zielmitgliedschaft für Ihr Projekt festgelegt sein

Geben Sie hier die Bildbeschreibung ein

Zusätzlicher Link zum perfekten Apple Developer Guide


Sollte die Linie layer.player = player(in Swifts PlayerView) nicht sein layer.player = newValue? Da Sie den neuen Wert nicht den aktuellen Wert einstellen möchten, ist dieser Null.
Ferran Maylinch

8

Swift 3

if let filePath = Bundle.main.path(forResource: "small", ofType: ".mp4") {
    let filePathURL = NSURL.fileURL(withPath: filePath)

    let player = AVPlayer(url: filePathURL)
    let playerController = AVPlayerViewController()
    playerController.player = player
    self.present(playerController, animated: true) {
        player.play()
    }
}

5

Dieser Code wird in Swift 4 in gbk answer konvertiert

1.in Ihrer Hauptsteuerungsansicht:

 if let filePath = Bundle.main.path(forResource: "clip", ofType: "mp4") {
            let fileURL = NSURL(fileURLWithPath: filePath)
            videoPlayer = VideoPlayer(urlAsset: fileURL, view: playerView)
            if let player = videoPlayer {
                player.playerRate = 1.00
            }
        }
  1. Sie benötigen die VideoPlayer-Klasse

    import AVFoundation
    
    import Foundation
    
    protocol VideoPlayerDelegate {
        func downloadedProgress(progress:Double)
        func readyToPlay()
        func didUpdateProgress(progress:Double)
        func didFinishPlayItem()
        func didFailPlayToEnd()
    }
    
    let videoContext:UnsafeMutablePointer<Void>? = nil
    class VideoPlayer : NSObject {
        private var assetPlayer:AVPlayer?
        private var playerItem:AVPlayerItem?
        private var urlAsset:AVURLAsset?
        private var videoOutput:AVPlayerItemVideoOutput?
    
        private var assetDuration:Double = 0
        private var playerView:PlayerView?
    
        private var autoRepeatPlay:Bool = true
        private var autoPlay:Bool = true
    
        var delegate:VideoPlayerDelegate?
    
        var playerRate:Float = 1 {
            didSet {
                if let player = assetPlayer {
                    player.rate = playerRate > 0 ? playerRate : 0.0
                }
            }
        }
    
        var volume:Float = 0 {
            didSet {
                if let player = assetPlayer {
                    player.volume = 50
                }
            }
        }
    
        // MARK: - Init
    
        convenience init(urlAsset:NSURL, view:PlayerView, startAutoPlay:Bool = true, repeatAfterEnd:Bool = true) {
            self.init()
    
            playerView = view
            autoPlay = startAutoPlay
            autoRepeatPlay = repeatAfterEnd
    
            if let playView = playerView{
                if let playerLayer = playView.layer as? AVPlayerLayer {
                    playerLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill
                }
            }
    
            initialSetupWithURL(url: urlAsset)
            prepareToPlay()
        }
    
        override init() {
            super.init()
        }
    
        // MARK: - Public
    
        func isPlaying() -> Bool {
            if let player = assetPlayer {
                return player.rate > 0
            } else {
                return false
            }
        }
    
        func seekToPosition(seconds:Float64) {
            if let player = assetPlayer {
                pause()
                if let timeScale = player.currentItem?.asset.duration.timescale {
                    player.seek(to: CMTimeMakeWithSeconds(seconds, timeScale), completionHandler: { (complete) in
                        self.play()
                    })
                }
            }
        }
    
        func pause() {
            if let player = assetPlayer {
                player.pause()
            }
        }
    
        func play() {
            if let player = assetPlayer {
                if (player.currentItem?.status == .readyToPlay) {
                    player.play()
                    player.rate = playerRate
                }
            }
        }
    
        func cleanUp() {
            if let item = playerItem {
                item.removeObserver(self, forKeyPath: "status")
                item.removeObserver(self, forKeyPath: "loadedTimeRanges")
            }
            NotificationCenter.default.removeObserver(self)
            assetPlayer = nil
            playerItem = nil
            urlAsset = nil
        }
    
        // MARK: - Private
    
        private func prepareToPlay() {
            let keys = ["tracks"]
            if let asset = urlAsset {
    
    
    
                asset.loadValuesAsynchronously(forKeys: keys, completionHandler: {
                    DispatchQueue.global(qos: .userInitiated).async {
                        // Bounce back to the main thread to update the UI
                        DispatchQueue.main.async {
                            self.startLoading()
                        }
                    }
                })
    
            }
        }
    
        private func startLoading(){
            var error:NSError?
    
            guard let asset = urlAsset else {return}
    
    
    //         let status:AVKeyValueStatus = asset.statusOfValueForKey("tracks", error: &error)
       let status:AVKeyValueStatus = asset.statusOfValue(forKey: "tracks", error: nil)
    
    
            if status == AVKeyValueStatus.loaded {
                assetDuration = CMTimeGetSeconds(asset.duration)
    
                let videoOutputOptions = [kCVPixelBufferPixelFormatTypeKey as String : Int(kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange)]
                videoOutput = AVPlayerItemVideoOutput(pixelBufferAttributes: videoOutputOptions)
                playerItem = AVPlayerItem(asset: asset)
    
                if let item = playerItem {
                    item.addObserver(self, forKeyPath: "status", options: .initial, context: videoContext)
                    item.addObserver(self, forKeyPath: "loadedTimeRanges", options: [.new, .old], context: videoContext)
    
                    NotificationCenter.default.addObserver(self, selector: #selector(playerItemDidReachEnd), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: nil)
                    NotificationCenter.default.addObserver(self, selector: #selector(didFailedToPlayToEnd), name:NSNotification.Name.AVPlayerItemFailedToPlayToEndTime, object: nil)
    
    
                    if let output = videoOutput {
                        item.add(output)
    
                        item.audioTimePitchAlgorithm = AVAudioTimePitchAlgorithm.varispeed
                        assetPlayer = AVPlayer(playerItem: item)
    
                        if let player = assetPlayer {
                            player.rate = playerRate
                        }
    
                        addPeriodicalObserver()
                        if let playView = playerView, let layer = playView.layer as? AVPlayerLayer {
                            layer.player = assetPlayer
                        }
                    }
                }
            }
        }
    
        private func addPeriodicalObserver() {
            let timeInterval = CMTimeMake(1, 1)
    
    
    
    
            if let player = assetPlayer {
                player.addPeriodicTimeObserver(forInterval: timeInterval, queue:
                   DispatchQueue.main
                    , using: { (time) in
                    self.playerDidChangeTime(time: time)
                })
            }
    
    
        }
    
        private func playerDidChangeTime(time:CMTime) {
            if let player = assetPlayer {
                let timeNow = CMTimeGetSeconds(player.currentTime())
                let progress = timeNow / assetDuration
    
                delegate?.didUpdateProgress(progress: progress)
            }
        }
    
        @objc private func playerItemDidReachEnd() {
            delegate?.didFinishPlayItem()
    
            if let player = assetPlayer {
                player.seek(to: kCMTimeZero)
                if autoRepeatPlay == true {
                    play()
                }
            }
        }
    
        @objc private func didFailedToPlayToEnd() {
            delegate?.didFailPlayToEnd()
        }
    
        private func playerDidChangeStatus(status:AVPlayerStatus) {
            if status == .failed {
                print("Failed to load video")
            } else if status == .readyToPlay, let player = assetPlayer {
                volume = player.volume
                delegate?.readyToPlay()
    
                if autoPlay == true && player.rate == 0.0 {
                    play()
                }
            }
        }
    
        private func moviewPlayerLoadedTimeRangeDidUpdated(ranges:Array<NSValue>) {
            var maximum:TimeInterval = 0
            for value in ranges {
                let range:CMTimeRange = value.timeRangeValue
                let currentLoadedTimeRange = CMTimeGetSeconds(range.start) + CMTimeGetSeconds(range.duration)
                if currentLoadedTimeRange > maximum {
                    maximum = currentLoadedTimeRange
                }
            }
            let progress:Double = assetDuration == 0 ? 0.0 : Double(maximum) / assetDuration
    
            delegate?.downloadedProgress(progress: progress)
        }
    
        deinit {
            cleanUp()
        }
    
        private func initialSetupWithURL(url:NSURL) {
            let options = [AVURLAssetPreferPreciseDurationAndTimingKey : true]
    
    
    //        urlAsset = AVURLAsset(URL: url, options: options)
            urlAsset = AVURLAsset(url: url as URL, options: options)
    
        }
    
        // MARK: - Observations
    
    
    
    
        override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?){
            if (context as? UnsafeMutablePointer<Void> ) == videoContext {
                if let key = keyPath {
                    if key == "status", let player = assetPlayer {
                        playerDidChangeStatus(status: player.status)
                    } else if key == "loadedTimeRanges", let item = playerItem {
                        moviewPlayerLoadedTimeRangeDidUpdated(ranges: item.loadedTimeRanges)
                    }
                }
            }
        }
    
    
    }
  2. und eine PlayerView-Klasse zum Erstellen einer Videoansicht:

      import AVFoundation
    
      import UIKit
    
      class PlayerView: UIView {
    
    
    override class var layerClass: AnyClass {
        get {
          return AVPlayerLayer.self
        }
    }
    
    
    var player:AVPlayer? {
        set {
            if let layer = layer as? AVPlayerLayer {
                layer.player = player
            }
        }
        get {
            if let layer = layer as? AVPlayerLayer {
                return layer.player
            } else {
                return nil
            }
        }
    }
    }

Sie haben 2 Aufbewahrungszyklen in diesem Code. Der erste ist in prepareToPlay, der zweite ist addPeriodicalObserver. Sie müssen das schwache Selbst an die Blöcke weitergeben.
Cekisakurek

Was ist VideoPlayer in mainControllerView und wo definieren Sie playerView?
Chandan Jee

@ChandanJee Wie Sie sehen können, ist der Video-Player eine Instanz von VideoPlayer. Anstatt eine lokale Variable in dieser Funktion zu verwenden, habe ich diese Variable in meiner Klasse verwendet. Wenn Sie es in dieser Funktion verwenden möchten, schreiben Sie bitte wie folgt: var videoPlayer: VideoPlayer ... playerView erbt von UIView. Sie können eine Klasse mit ihrem Namen erstellen und dann die Codes kopieren und einfügen. danach benimm dich damit wie andere Ansichten. füge es in deine Feder- oder Xib-Ansichten ein
iman kazemayni

4

PlayerView für schnelle 4.2

import AVFoundation
import UIKit

class PlayerView: UIView {

    var player: AVPlayer? {
        get {
            return playerLayer.player
        }
        set {
            playerLayer.player = newValue
        }
    }

    var playerLayer: AVPlayerLayer {
        return layer as! AVPlayerLayer
    }

    // Override UIView property
    override static var layerClass: AnyClass {
        return AVPlayerLayer.self
    }
}

1
können Sie genauer und kurz sein ..!
Vishal Shelake

3

gbk's lösung in schnell 3

PlayerView

import AVFoundation
import UIKit

class PlayerView: UIView {

override class var layerClass: AnyClass {
    return AVPlayerLayer.self
}

var player:AVPlayer? {
    set {
        if let layer = layer as? AVPlayerLayer {
            layer.player = player
        }
    }
    get {
        if let layer = layer as? AVPlayerLayer {
            return layer.player
        } else {
            return nil
        }
    }
}
}

Videoplayer

import AVFoundation
import Foundation

protocol VideoPlayerDelegate {
    func downloadedProgress(progress:Double)
    func readyToPlay()
    func didUpdateProgress(progress:Double)
    func didFinishPlayItem()
    func didFailPlayToEnd()
}

let videoContext:UnsafeMutableRawPointer? = nil

class VideoPlayer : NSObject {



private var assetPlayer:AVPlayer?
private var playerItem:AVPlayerItem?
private var urlAsset:AVURLAsset?
private var videoOutput:AVPlayerItemVideoOutput?

private var assetDuration:Double = 0
private var playerView:PlayerView?

private var autoRepeatPlay:Bool = true
private var autoPlay:Bool = true

var delegate:VideoPlayerDelegate?

var playerRate:Float = 1 {
    didSet {
        if let player = assetPlayer {
            player.rate = playerRate > 0 ? playerRate : 0.0
        }
    }
}

var volume:Float = 1.0 {
    didSet {
        if let player = assetPlayer {
            player.volume = volume > 0 ? volume : 0.0
        }
    }
}

// MARK: - Init

convenience init(urlAsset: URL, view:PlayerView, startAutoPlay:Bool = true, repeatAfterEnd:Bool = true) {
    self.init()

    playerView = view
    autoPlay = startAutoPlay
    autoRepeatPlay = repeatAfterEnd

    if let playView = playerView, let playerLayer = playView.layer as? AVPlayerLayer {
        playerLayer.videoGravity = AVLayerVideoGravityResizeAspectFill
    }
    initialSetupWithURL(url: urlAsset)
    prepareToPlay()
}

override init() {
    super.init()
}

// MARK: - Public

func isPlaying() -> Bool {
    if let player = assetPlayer {
        return player.rate > 0
    } else {
        return false
    }
}

func seekToPosition(seconds:Float64) {
    if let player = assetPlayer {
        pause()
        if let timeScale = player.currentItem?.asset.duration.timescale {
            player.seek(to: CMTimeMakeWithSeconds(seconds, timeScale), completionHandler: { (complete) in
                self.play()
            })
        }
    }
}

func pause() {
    if let player = assetPlayer {
        player.pause()
    }
}

func play() {
    if let player = assetPlayer {
        if (player.currentItem?.status == .readyToPlay) {
            player.play()
            player.rate = playerRate
        }
    }
}

func cleanUp() {
    if let item = playerItem {
        item.removeObserver(self, forKeyPath: "status")
        item.removeObserver(self, forKeyPath: "loadedTimeRanges")
    }
    NotificationCenter.default.removeObserver(self)
    assetPlayer = nil
    playerItem = nil
    urlAsset = nil
}

// MARK: - Private

private func prepareToPlay() {
    let keys = ["tracks"]
    if let asset = urlAsset {
        asset.loadValuesAsynchronously(forKeys: keys, completionHandler: {
            DispatchQueue.main.async {
                self.startLoading()
            }
        })
    }
}

private func startLoading(){
    var error:NSError?
    guard let asset = urlAsset else {return}
    let status:AVKeyValueStatus = asset.statusOfValue(forKey: "tracks", error: &error)

    if status == AVKeyValueStatus.loaded {
        assetDuration = CMTimeGetSeconds(asset.duration)

        let videoOutputOptions = [kCVPixelBufferPixelFormatTypeKey as String : Int(kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange)]
        videoOutput = AVPlayerItemVideoOutput(pixelBufferAttributes: videoOutputOptions)
        playerItem = AVPlayerItem(asset: asset)

        if let item = playerItem {
            item.addObserver(self, forKeyPath: "status", options: .initial, context: videoContext)
            item.addObserver(self, forKeyPath: "loadedTimeRanges", options: [.new, .old], context: videoContext)

            NotificationCenter.default.addObserver(self, selector: #selector(playerItemDidReachEnd), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: nil)
            NotificationCenter.default.addObserver(self, selector: #selector(didFailedToPlayToEnd), name: NSNotification.Name.AVPlayerItemFailedToPlayToEndTime, object: nil)

            if let output = videoOutput {
                item.add(output)

                item.audioTimePitchAlgorithm = AVAudioTimePitchAlgorithmVarispeed
                assetPlayer = AVPlayer(playerItem: item)

                if let player = assetPlayer {
                    player.rate = playerRate
                }

                addPeriodicalObserver()
                if let playView = playerView, let layer = playView.layer as? AVPlayerLayer {
                    layer.player = assetPlayer
                    print("player created")
                }
            }
        }
    }
}

private func addPeriodicalObserver() {
    let timeInterval = CMTimeMake(1, 1)

    if let player = assetPlayer {
        player.addPeriodicTimeObserver(forInterval: timeInterval, queue: DispatchQueue.main, using: { (time) in
            self.playerDidChangeTime(time: time)
        })
    }
}

private func playerDidChangeTime(time:CMTime) {
    if let player = assetPlayer {
        let timeNow = CMTimeGetSeconds(player.currentTime())
        let progress = timeNow / assetDuration

        delegate?.didUpdateProgress(progress: progress)
    }
}

@objc private func playerItemDidReachEnd() {
    delegate?.didFinishPlayItem()

    if let player = assetPlayer {
        player.seek(to: kCMTimeZero)
        if autoRepeatPlay == true {
            play()
        }
    }
}

@objc private func didFailedToPlayToEnd() {
    delegate?.didFailPlayToEnd()
}

private func playerDidChangeStatus(status:AVPlayerStatus) {
    if status == .failed {
        print("Failed to load video")
    } else if status == .readyToPlay, let player = assetPlayer {
        volume = player.volume
        delegate?.readyToPlay()

        if autoPlay == true && player.rate == 0.0 {
            play()
        }
    }
}

private func moviewPlayerLoadedTimeRangeDidUpdated(ranges:Array<NSValue>) {
    var maximum:TimeInterval = 0
    for value in ranges {
        let range:CMTimeRange = value.timeRangeValue
        let currentLoadedTimeRange = CMTimeGetSeconds(range.start) + CMTimeGetSeconds(range.duration)
        if currentLoadedTimeRange > maximum {
            maximum = currentLoadedTimeRange
        }
    }
    let progress:Double = assetDuration == 0 ? 0.0 : Double(maximum) / assetDuration

    delegate?.downloadedProgress(progress: progress)
}

deinit {
    cleanUp()
}

private func initialSetupWithURL(url: URL) {
    let options = [AVURLAssetPreferPreciseDurationAndTimingKey : true]
    urlAsset = AVURLAsset(url: url, options: options)
}

// MARK: - Observations

override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
    if context == videoContext {
        if let key = keyPath {
            if key == "status", let player = assetPlayer {
                playerDidChangeStatus(status: player.status)
            } else if key == "loadedTimeRanges", let item = playerItem {
                moviewPlayerLoadedTimeRangeDidUpdated(ranges: item.loadedTimeRanges)
            }
        }
    }
}
}

3

Keines der oben genannten hat bei mir funktioniert Swift 5 für Local Video Player

Nachdem ich die Apple-Dokumentation gelesen hatte, konnte ich ein einfaches Beispiel für die Wiedergabe von Videos aus lokalen Ressourcen erstellen

Hier ist Code Snip

import UIKit
import AVKit

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        //TODO : Make Sure Add and copy "SampleVideo.mp4" file in project before play
    }

    @IBAction func playLocalVideo(_ sender: Any) {

        guard let path = Bundle.main.path(forResource: "SampleVideo", ofType: "mp4") else {
            return
        }
        let videoURL = NSURL(fileURLWithPath: path)

        // Create an AVPlayer, passing it the local video url path
        let player = AVPlayer(url: videoURL as URL)
        let controller = AVPlayerViewController()
        controller.player = player
        present(controller, animated: true) {
            player.play()
        }
    }

}

PS: Vergessen Sie nicht, Videos mit dem Namen "SampleVideo.mp4" im Projekt hinzuzufügen und zu kopieren


1

Hier eine Lösung für Swift 5.2

PlayerView.swift:

import AVFoundation
import UIKit

class PlayerView: UIView {

    var player: AVPlayer? {
        get {
            return playerLayer.player
        }
        set {
            playerLayer.player = newValue
        }
    }

    var playerLayer: AVPlayerLayer {
        return layer as! AVPlayerLayer
    }

    // Override UIView property
    override static var layerClass: AnyClass {
        return AVPlayerLayer.self
    }
}

VideoPlayer.swift

import AVFoundation
import Foundation

protocol VideoPlayerDelegate {
    func downloadedProgress(progress:Double)
    func readyToPlay()
    func didUpdateProgress(progress:Double)
    func didFinishPlayItem()
    func didFailPlayToEnd()
}

let videoContext: UnsafeMutableRawPointer? = nil

class VideoPlayer : NSObject {

    private var assetPlayer:AVPlayer?
    private var playerItem:AVPlayerItem?
    private var urlAsset:AVURLAsset?
    private var videoOutput:AVPlayerItemVideoOutput?

    private var assetDuration:Double = 0
    private var playerView:PlayerView?

    private var autoRepeatPlay:Bool = true
    private var autoPlay:Bool = true

    var delegate:VideoPlayerDelegate?

    var playerRate:Float = 1 {
        didSet {
            if let player = assetPlayer {
                player.rate = playerRate > 0 ? playerRate : 0.0
            }
        }
    }

    var volume:Float = 1.0 {
        didSet {
            if let player = assetPlayer {
                player.volume = volume > 0 ? volume : 0.0
            }
        }
    }

    // MARK: - Init

    convenience init(urlAsset:NSURL, view:PlayerView, startAutoPlay:Bool = true, repeatAfterEnd:Bool = true) {
        self.init()

        playerView = view
        autoPlay = startAutoPlay
        autoRepeatPlay = repeatAfterEnd

        if let playView = playerView, let playerLayer = playView.layer as? AVPlayerLayer {
            playerLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill
        }
        initialSetupWithURL(url: urlAsset)
        prepareToPlay()
    }

    override init() {
        super.init()
    }

    // MARK: - Public

    func isPlaying() -> Bool {
        if let player = assetPlayer {
            return player.rate > 0
        } else {
            return false
        }
    }

    func seekToPosition(seconds:Float64) {
        if let player = assetPlayer {
            pause()
            if let timeScale = player.currentItem?.asset.duration.timescale {
                player.seek(to: CMTimeMakeWithSeconds(seconds, preferredTimescale: timeScale), completionHandler: { (complete) in
                    self.play()
                })
            }
        }
    }

    func pause() {
        if let player = assetPlayer {
            player.pause()
        }
    }

    func play() {
        if let player = assetPlayer {
            if (player.currentItem?.status == .readyToPlay) {
                player.play()
                player.rate = playerRate
            }
        }
    }

    func cleanUp() {
        if let item = playerItem {
            item.removeObserver(self, forKeyPath: "status")
            item.removeObserver(self, forKeyPath: "loadedTimeRanges")
        }
        NotificationCenter.default.removeObserver(self)
        assetPlayer = nil
        playerItem = nil
        urlAsset = nil
    }

    // MARK: - Private

    private func prepareToPlay() {
        let keys = ["tracks"]
        if let asset = urlAsset {
            asset.loadValuesAsynchronously(forKeys: keys, completionHandler: {
                DispatchQueue.main.async {
                    self.startLoading()
                }
            })
        }
    }

    private func startLoading(){
        var error:NSError?
        guard let asset = urlAsset else {return}
        let status:AVKeyValueStatus = asset.statusOfValue(forKey: "tracks", error: &error)

        if status == AVKeyValueStatus.loaded {
            assetDuration = CMTimeGetSeconds(asset.duration)

            let videoOutputOptions = [kCVPixelBufferPixelFormatTypeKey as String : Int(kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange)]
            videoOutput = AVPlayerItemVideoOutput(pixelBufferAttributes: videoOutputOptions)
            playerItem = AVPlayerItem(asset: asset)

            if let item = playerItem {
                item.addObserver(self, forKeyPath: "status", options: .initial, context: videoContext)
                item.addObserver(self, forKeyPath: "loadedTimeRanges", options: [.new, .old], context: videoContext)

                NotificationCenter.default.addObserver(self, selector: #selector(playerItemDidReachEnd), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: nil)
                NotificationCenter.default.addObserver(self, selector: #selector(didFailedToPlayToEnd), name: NSNotification.Name.AVPlayerItemFailedToPlayToEndTime, object: nil)

                if let output = videoOutput {
                    item.add(output)

                    item.audioTimePitchAlgorithm = AVAudioTimePitchAlgorithm.varispeed
                    assetPlayer = AVPlayer(playerItem: item)

                    if let player = assetPlayer {
                        player.rate = playerRate
                    }

                    addPeriodicalObserver()
                    if let playView = playerView, let layer = playView.layer as? AVPlayerLayer {
                        layer.player = assetPlayer
                        print("player created")
                    }
                }
            }
        }
    }

    private func addPeriodicalObserver() {
        let timeInterval = CMTimeMake(value: 1, timescale: 1)

        if let player = assetPlayer {
            player.addPeriodicTimeObserver(forInterval: timeInterval, queue: DispatchQueue.main, using: { (time) in
                self.playerDidChangeTime(time: time)
            })
        }
    }

    private func playerDidChangeTime(time:CMTime) {
        if let player = assetPlayer {
            let timeNow = CMTimeGetSeconds(player.currentTime())
            let progress = timeNow / assetDuration

            delegate?.didUpdateProgress(progress: progress)
        }
    }

    @objc private func playerItemDidReachEnd() {
        delegate?.didFinishPlayItem()

        if let player = assetPlayer {
            player.seek(to: CMTime.zero)
            if autoRepeatPlay == true {
                play()
            }
        }
    }

    @objc private func didFailedToPlayToEnd() {
        delegate?.didFailPlayToEnd()
    }

    private func playerDidChangeStatus(status:AVPlayer.Status) {
        if status == .failed {
            print("Failed to load video")
        } else if status == .readyToPlay, let player = assetPlayer {
            volume = player.volume
            delegate?.readyToPlay()

            if autoPlay == true && player.rate == 0.0 {
                play()
            }
        }
    }

    private func moviewPlayerLoadedTimeRangeDidUpdated(ranges:Array<NSValue>) {
        var maximum:TimeInterval = 0
        for value in ranges {
            let range:CMTimeRange = value.timeRangeValue
            let currentLoadedTimeRange = CMTimeGetSeconds(range.start) + CMTimeGetSeconds(range.duration)
            if currentLoadedTimeRange > maximum {
                maximum = currentLoadedTimeRange
            }
        }
        let progress:Double = assetDuration == 0 ? 0.0 : Double(maximum) / assetDuration

        delegate?.downloadedProgress(progress: progress)
    }

    deinit {
        cleanUp()
    }

    private func initialSetupWithURL(url:NSURL) {
        let options = [AVURLAssetPreferPreciseDurationAndTimingKey : true]
        urlAsset = AVURLAsset(url: url as URL, options: options)
    }

    // MARK: - Observations
    override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {

        if context == videoContext {
            if let key = keyPath {
                if key == "status", let player = assetPlayer {
                    playerDidChangeStatus(status: player.status)
                } else if key == "loadedTimeRanges", let item = playerItem {
                    moviewPlayerLoadedTimeRangeDidUpdated(ranges: item.loadedTimeRanges)
                }
            }
        }
    }
}

Verwendung:

private var playerView: PlayerView = PlayerView()
private var videoPlayer:VideoPlayer?

und innen viewDidLoad():

view.addSubview(playerView)
preparePlayer()

// set Constraints (if you do it purely in code)
playerView.translatesAutoresizingMaskIntoConstraints = false
playerView.topAnchor.constraint(equalTo: view.topAnchor, constant: 10.0).isActive = true
playerView.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 10.0).isActive = true
playerView.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -10.0).isActive = true
playerView.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: 10.0).isActive = true
private func preparePlayer() {
    if let filePath = Bundle.main.path(forResource: "my video", ofType: "mp4") {
        let fileURL = NSURL(fileURLWithPath: filePath)
        videoPlayer = VideoPlayer(urlAsset: fileURL, view: playerView)
        if let player = videoPlayer {
            player.playerRate = 0.67
        }
    }
}
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