Sie können etwas ziemlich Einfaches codieren, das den PrintScreen einbindet und die Aufnahme in einer Datei speichert.
Hier ist etwas zu beginnen, um zu erfassen und in einer Datei zu speichern. Sie müssen nur die Taste "Bildschirm drucken" einhaken.
using System;
using System.Drawing;
using System.IO;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
public class CaptureScreen
{
static public void Main(string[] args)
{
try
{
Bitmap capture = CaptureScreen.GetDesktopImage();
string file = Path.Combine(Environment.CurrentDirectory, "screen.gif");
ImageFormat format = ImageFormat.Gif;
capture.Save(file, format);
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
public static Bitmap GetDesktopImage()
{
WIN32_API.SIZE size;
IntPtr hDC = WIN32_API.GetDC(WIN32_API.GetDesktopWindow());
IntPtr hMemDC = WIN32_API.CreateCompatibleDC(hDC);
size.cx = WIN32_API.GetSystemMetrics(WIN32_API.SM_CXSCREEN);
size.cy = WIN32_API.GetSystemMetrics(WIN32_API.SM_CYSCREEN);
m_HBitmap = WIN32_API.CreateCompatibleBitmap(hDC, size.cx, size.cy);
if (m_HBitmap!=IntPtr.Zero)
{
IntPtr hOld = (IntPtr) WIN32_API.SelectObject(hMemDC, m_HBitmap);
WIN32_API.BitBlt(hMemDC, 0, 0,size.cx,size.cy, hDC, 0, 0, WIN32_API.SRCCOPY);
WIN32_API.SelectObject(hMemDC, hOld);
WIN32_API.DeleteDC(hMemDC);
WIN32_API.ReleaseDC(WIN32_API.GetDesktopWindow(), hDC);
return System.Drawing.Image.FromHbitmap(m_HBitmap);
}
return null;
}
protected static IntPtr m_HBitmap;
}
public class WIN32_API
{
public struct SIZE
{
public int cx;
public int cy;
}
public const int SRCCOPY = 13369376;
public const int SM_CXSCREEN=0;
public const int SM_CYSCREEN=1;
[DllImport("gdi32.dll",EntryPoint="DeleteDC")]
public static extern IntPtr DeleteDC(IntPtr hDc);
[DllImport("gdi32.dll",EntryPoint="DeleteObject")]
public static extern IntPtr DeleteObject(IntPtr hDc);
[DllImport("gdi32.dll",EntryPoint="BitBlt")]
public static extern bool BitBlt(IntPtr hdcDest,int xDest,int yDest,int wDest,int hDest,IntPtr hdcSource,int xSrc,int ySrc,int RasterOp);
[DllImport ("gdi32.dll",EntryPoint="CreateCompatibleBitmap")]
public static extern IntPtr CreateCompatibleBitmap(IntPtr hdc, int nWidth, int nHeight);
[DllImport ("gdi32.dll",EntryPoint="CreateCompatibleDC")]
public static extern IntPtr CreateCompatibleDC(IntPtr hdc);
[DllImport ("gdi32.dll",EntryPoint="SelectObject")]
public static extern IntPtr SelectObject(IntPtr hdc,IntPtr bmp);
[DllImport("user32.dll", EntryPoint="GetDesktopWindow")]
public static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll",EntryPoint="GetDC")]
public static extern IntPtr GetDC(IntPtr ptr);
[DllImport("user32.dll",EntryPoint="GetSystemMetrics")]
public static extern int GetSystemMetrics(int abc);
[DllImport("user32.dll",EntryPoint="GetWindowDC")]
public static extern IntPtr GetWindowDC(Int32 ptr);
[DllImport("user32.dll",EntryPoint="ReleaseDC")]
public static extern IntPtr ReleaseDC(IntPtr hWnd,IntPtr hDc);
}
Update
Hier ist der Code zum Einbinden des PrintScreen (und eines anderen Schlüssels) von C #:
Hook-Code