Wie frage ich einen NTP-Server mit C # ab?


104

Ich benötige lediglich eine Möglichkeit, einen NTP-Server mit C # abzufragen, um die Datums- und Uhrzeitangabe des NTP-Servers als a stringoder als zurückzugeben DateTime.

Wie ist das in seiner einfachsten Form möglich?

Antworten:


156

Da die alte akzeptierte Antwort gelöscht wurde (es war ein Link zu einem Google-Code-Suchergebnis, der nicht mehr existiert), dachte ich, ich könnte diese Frage als zukünftige Referenz beantworten:

public static DateTime GetNetworkTime()
{
    //default Windows time server
    const string ntpServer = "time.windows.com";

    // NTP message size - 16 bytes of the digest (RFC 2030)
    var ntpData = new byte[48];

    //Setting the Leap Indicator, Version Number and Mode values
    ntpData[0] = 0x1B; //LI = 0 (no warning), VN = 3 (IPv4 only), Mode = 3 (Client Mode)

    var addresses = Dns.GetHostEntry(ntpServer).AddressList;

    //The UDP port number assigned to NTP is 123
    var ipEndPoint = new IPEndPoint(addresses[0], 123);
    //NTP uses UDP

    using(var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
    {
        socket.Connect(ipEndPoint);

        //Stops code hang if NTP is blocked
        socket.ReceiveTimeout = 3000;     

        socket.Send(ntpData);
        socket.Receive(ntpData);
        socket.Close();
    }

    //Offset to get to the "Transmit Timestamp" field (time at which the reply 
    //departed the server for the client, in 64-bit timestamp format."
    const byte serverReplyTime = 40;

    //Get the seconds part
    ulong intPart = BitConverter.ToUInt32(ntpData, serverReplyTime);

    //Get the seconds fraction
    ulong fractPart = BitConverter.ToUInt32(ntpData, serverReplyTime + 4);

    //Convert From big-endian to little-endian
    intPart = SwapEndianness(intPart);
    fractPart = SwapEndianness(fractPart);

    var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L);

    //**UTC** time
    var networkDateTime = (new DateTime(1900, 1, 1, 0, 0, 0, DateTimeKind.Utc)).AddMilliseconds((long)milliseconds);

    return networkDateTime.ToLocalTime();
}

// stackoverflow.com/a/3294698/162671
static uint SwapEndianness(ulong x)
{
    return (uint) (((x & 0x000000ff) << 24) +
                   ((x & 0x0000ff00) << 8) +
                   ((x & 0x00ff0000) >> 8) +
                   ((x & 0xff000000) >> 24));
}

Hinweis: Sie müssen die folgenden Namespaces hinzufügen

using System.Net;
using System.Net.Sockets;

2
@cvocvo Dafür können Sie verwendenDateTime.ToLocalTime()
Nasreddine

2
In Situationen, in denen NTP blockiert ist, hängt dieser Code und wird nie zurückgegeben. Wie kann ich eine Zeitüberschreitung oder etwas hinzufügen, um sicherzustellen, dass dieser Code zurückgegeben wird?
Cvocvo

4
Dies ist einer der wenigen Codeteile, die gut genug sind, um direkt aus dem Internet in den Produktionscode eingefügt zu werden (natürlich nach dem Testen und Überprüfen).
dodgy_coder

2
Warum ich LAN Win7 Zeit bekomme, (benutze die Code Position :) socket.Receive(ntpData);Es wird eine Ausnahme auslösen : An existing connection was forcibly closed by the remote host. Aber alles in Ordnung, wenn ich die Kommandozeile benutze net time, um die Zeit zu bekommen.
Qakmak

1
Zeile 17: var socket = new Socket (AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); Sollte var socket = new Socket sein (Adressen [0] .AddressFamily, SocketType.Dgram, ProtocolType.Udp); Auf diese Weise wird es funktionieren, wenn die 1. Adresse IP6
Duane McKinney

33

Dies ist eine optimierte Version der Funktion, die die Abhängigkeit von der BitConverter-Funktion beseitigt und sie mit NETMF (.NET Micro Framework) kompatibel macht.

public static DateTime GetNetworkTime()
{
    const string ntpServer = "pool.ntp.org";
    var ntpData = new byte[48];
    ntpData[0] = 0x1B; //LeapIndicator = 0 (no warning), VersionNum = 3 (IPv4 only), Mode = 3 (Client Mode)

    var addresses = Dns.GetHostEntry(ntpServer).AddressList;
    var ipEndPoint = new IPEndPoint(addresses[0], 123);
    var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

    socket.Connect(ipEndPoint);
    socket.Send(ntpData);
    socket.Receive(ntpData);
    socket.Close();

    ulong intPart = (ulong)ntpData[40] << 24 | (ulong)ntpData[41] << 16 | (ulong)ntpData[42] << 8 | (ulong)ntpData[43];
    ulong fractPart = (ulong)ntpData[44] << 24 | (ulong)ntpData[45] << 16 | (ulong)ntpData[46] << 8 | (ulong)ntpData[47];

    var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L);
    var networkDateTime = (new DateTime(1900, 1, 1)).AddMilliseconds((long)milliseconds);

    return networkDateTime;
}

7
Fehlt Ihnen eine Zeitüberschreitung? socket.ReceiveTimeout = 3000;... wird verhindert, dass sie bei einem Netzwerkproblem hängen bleibt. Der Wert wird in Millisekunden angegeben.
dodgy_coder

3
Achten Sie auf UTC: var networkDateTime = new DateTime (1900, 1, 1, 0, 0, 0, DateTimeKind.Utc) .AddMilliseconds (Millisekunden); return networkDateTime.ToLocalTime ();
Daniel Fisher Lennybacon


6

Ich weiß, dass das Thema ziemlich alt ist, aber solche Tools sind immer praktisch. Ich habe die oben genannten Ressourcen verwendet und eine Version von NtpClient erstellt, mit der asynchron statt ereignisbasiert die genaue Zeit erfasst werden kann.

 /// <summary>
/// Represents a client which can obtain accurate time via NTP protocol.
/// </summary>
public class NtpClient
{
    private readonly TaskCompletionSource<DateTime> _resultCompletionSource;

    /// <summary>
    /// Creates a new instance of <see cref="NtpClient"/> class.
    /// </summary>
    public NtpClient()
    {
        _resultCompletionSource = new TaskCompletionSource<DateTime>();
    }

    /// <summary>
    /// Gets accurate time using the NTP protocol with default timeout of 45 seconds.
    /// </summary>
    /// <returns>Network accurate <see cref="DateTime"/> value.</returns>
    public async Task<DateTime> GetNetworkTimeAsync()
    {
        return await GetNetworkTimeAsync(TimeSpan.FromSeconds(45));
    }

    /// <summary>
    /// Gets accurate time using the NTP protocol with default timeout of 45 seconds.
    /// </summary>
    /// <param name="timeoutMs">Operation timeout in milliseconds.</param>
    /// <returns>Network accurate <see cref="DateTime"/> value.</returns>
    public async Task<DateTime> GetNetworkTimeAsync(int timeoutMs)
    {
        return await GetNetworkTimeAsync(TimeSpan.FromMilliseconds(timeoutMs));
    }

    /// <summary>
    /// Gets accurate time using the NTP protocol with default timeout of 45 seconds.
    /// </summary>
    /// <param name="timeout">Operation timeout.</param>
    /// <returns>Network accurate <see cref="DateTime"/> value.</returns>
    public async Task<DateTime> GetNetworkTimeAsync(TimeSpan timeout)
    {
        using (var socket = new DatagramSocket())
        using (var ct = new CancellationTokenSource(timeout))
        {
            ct.Token.Register(() => _resultCompletionSource.TrySetCanceled());

            socket.MessageReceived += OnSocketMessageReceived;
            //The UDP port number assigned to NTP is 123
            await socket.ConnectAsync(new HostName("pool.ntp.org"), "123");
            using (var writer = new DataWriter(socket.OutputStream))
            {
                // NTP message size is 16 bytes of the digest (RFC 2030)
                var ntpBuffer = new byte[48];

                // Setting the Leap Indicator, 
                // Version Number and Mode values
                // LI = 0 (no warning)
                // VN = 3 (IPv4 only)
                // Mode = 3 (Client Mode)
                ntpBuffer[0] = 0x1B;

                writer.WriteBytes(ntpBuffer);
                await writer.StoreAsync();
                var result = await _resultCompletionSource.Task;
                return result;
            }
        }
    }

    private void OnSocketMessageReceived(DatagramSocket sender, DatagramSocketMessageReceivedEventArgs args)
    {
        try
        {
            using (var reader = args.GetDataReader())
            {
                byte[] response = new byte[48];
                reader.ReadBytes(response);
                _resultCompletionSource.TrySetResult(ParseNetworkTime(response));
            }
        }
        catch (Exception ex)
        {
            _resultCompletionSource.TrySetException(ex);
        }
    }

    private static DateTime ParseNetworkTime(byte[] rawData)
    {
        //Offset to get to the "Transmit Timestamp" field (time at which the reply 
        //departed the server for the client, in 64-bit timestamp format."
        const byte serverReplyTime = 40;

        //Get the seconds part
        ulong intPart = BitConverter.ToUInt32(rawData, serverReplyTime);

        //Get the seconds fraction
        ulong fractPart = BitConverter.ToUInt32(rawData, serverReplyTime + 4);

        //Convert From big-endian to little-endian
        intPart = SwapEndianness(intPart);
        fractPart = SwapEndianness(fractPart);

        var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L);

        //**UTC** time
        DateTime networkDateTime = (new DateTime(1900, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc)).AddMilliseconds((long)milliseconds);
        return networkDateTime;
    }

    // stackoverflow.com/a/3294698/162671
    private static uint SwapEndianness(ulong x)
    {
        return (uint)(((x & 0x000000ff) << 24) +
                       ((x & 0x0000ff00) << 8) +
                       ((x & 0x00ff0000) >> 8) +
                       ((x & 0xff000000) >> 24));
    }
}

Verwendung:

var ntp = new NtpClient();
var accurateTime = await ntp.GetNetworkTimeAsync(TimeSpan.FromSeconds(10));

1
Funktioniert nicht unter Windows 7, nur unter Windows 10. Siehe windows.networking.sockets.datagramsocket
stomy

Ich habe dieses inWind 10 IoT Core-Projekt mit Raspberry Pi 3 verwendet, funktioniert ein Vergnügen, da die Zeit stoppt, wenn das Pi ausgeschaltet wird. (keine Echtzeituhr)
Chris Schaller

5

Eine modifizierte Version zum Kompensieren von Netzwerkzeiten und Berechnen mit DateTime-Ticks (genauer als Millisekunden)

public static DateTime GetNetworkTime()
{
  const string NtpServer = "pool.ntp.org";

  const int DaysTo1900 = 1900 * 365 + 95; // 95 = offset for leap-years etc.
  const long TicksPerSecond = 10000000L;
  const long TicksPerDay = 24 * 60 * 60 * TicksPerSecond;
  const long TicksTo1900 = DaysTo1900 * TicksPerDay;

  var ntpData = new byte[48];
  ntpData[0] = 0x1B; // LeapIndicator = 0 (no warning), VersionNum = 3 (IPv4 only), Mode = 3 (Client Mode)

  var addresses = Dns.GetHostEntry(NtpServer).AddressList;
  var ipEndPoint = new IPEndPoint(addresses[0], 123);
  long pingDuration = Stopwatch.GetTimestamp(); // temp access (JIT-Compiler need some time at first call)
  using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
  {
    socket.Connect(ipEndPoint);
    socket.ReceiveTimeout = 5000;
    socket.Send(ntpData);
    pingDuration = Stopwatch.GetTimestamp(); // after Send-Method to reduce WinSocket API-Call time

    socket.Receive(ntpData);
    pingDuration = Stopwatch.GetTimestamp() - pingDuration;
  }

  long pingTicks = pingDuration * TicksPerSecond / Stopwatch.Frequency;

  // optional: display response-time
  // Console.WriteLine("{0:N2} ms", new TimeSpan(pingTicks).TotalMilliseconds);

  long intPart = (long)ntpData[40] << 24 | (long)ntpData[41] << 16 | (long)ntpData[42] << 8 | ntpData[43];
  long fractPart = (long)ntpData[44] << 24 | (long)ntpData[45] << 16 | (long)ntpData[46] << 8 | ntpData[47];
  long netTicks = intPart * TicksPerSecond + (fractPart * TicksPerSecond >> 32);

  var networkDateTime = new DateTime(TicksTo1900 + netTicks + pingTicks / 2);

  return networkDateTime.ToLocalTime(); // without ToLocalTime() = faster
}

Ich empfehle, die Zeile var networkDateTime = new DateTime (TicksTo1900 + netTicks + pingTicks / 2) zu ändern. von var networkDateTime = new DateTime (ticksTo1900 + netTicks + pingTicks / 2, DateTimeKind.Utc);
Bestter

Hallo Besster, danke für deinen Hinweis. Für .ToLocalTime () ist die UTC-Art nicht obligatorisch. Wenn Sie den Zeitstempel mit der optionalen UTC-Markierung benötigen, können Sie bei der Rückkehr alternativ .ToUniversalTime () aufrufen. Grund: Ich habe den Konstruktor ohne DateTimeKind verwendet, da dies 2-3 Prozessor-Ticks schneller sind. : D
MaxKlaxx

-1

http://www.codeproject.com/Articles/237501/Windows-Phone-NTP-Client wird für Windows Phone gut funktionieren.

Hinzufügen des entsprechenden Codes

/// <summary>
/// Class for acquiring time via Ntp. Useful for applications in which correct world time must be used and the 
/// clock on the device isn't "trusted."
/// </summary>
public class NtpClient
{
    /// <summary>
    /// Contains the time returned from the Ntp request
    /// </summary>
    public class TimeReceivedEventArgs : EventArgs
    {
        public DateTime CurrentTime { get; internal set; }
    }

    /// <summary>
    /// Subscribe to this event to receive the time acquired by the NTP requests
    /// </summary>
    public event EventHandler<TimeReceivedEventArgs> TimeReceived;

    protected void OnTimeReceived(DateTime time)
    {
        if (TimeReceived != null)
        {
            TimeReceived(this, new TimeReceivedEventArgs() { CurrentTime = time });
        }
    }


    /// <summary>
    /// Not reallu used. I put this here so that I had a list of other NTP servers that could be used. I'll integrate this
    /// information later and will provide method to allow some one to choose an NTP server.
    /// </summary>
    public string[] NtpServerList = new string[]
    {
        "pool.ntp.org ",
        "asia.pool.ntp.org",
        "europe.pool.ntp.org",
        "north-america.pool.ntp.org",
        "oceania.pool.ntp.org",
        "south-america.pool.ntp.org",
        "time-a.nist.gov"
    };

    string _serverName;
    private Socket _socket;

    /// <summary>
    /// Constructor allowing an NTP server to be specified
    /// </summary>
    /// <param name="serverName">the name of the NTP server to be used</param>
    public NtpClient(string serverName)
    {
        _serverName = serverName;
    }


    /// <summary>
    /// 
    /// </summary>
    public NtpClient()
        : this("time-a.nist.gov")
    { }

    /// <summary>
    /// Begins the network communication required to retrieve the time from the NTP server
    /// </summary>
    public void RequestTime()
    {
        byte[] buffer = new byte[48];
        buffer[0] = 0x1B;
        for (var i = 1; i < buffer.Length; ++i)
            buffer[i] = 0;
        DnsEndPoint _endPoint = new DnsEndPoint(_serverName, 123);

        _socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
        SocketAsyncEventArgs sArgsConnect = new SocketAsyncEventArgs() { RemoteEndPoint = _endPoint };
        sArgsConnect.Completed += (o, e) =>
        {
            if (e.SocketError == SocketError.Success)
            {
                SocketAsyncEventArgs sArgs = new SocketAsyncEventArgs() { RemoteEndPoint = _endPoint };
                sArgs.Completed +=
                    new EventHandler<SocketAsyncEventArgs>(sArgs_Completed);
                sArgs.SetBuffer(buffer, 0, buffer.Length);
                sArgs.UserToken = buffer;
                _socket.SendAsync(sArgs);
            }
        };
        _socket.ConnectAsync(sArgsConnect);

    }

    void sArgs_Completed(object sender, SocketAsyncEventArgs e)
    {
        if (e.SocketError == SocketError.Success)
        {
            byte[] buffer = (byte[])e.Buffer;
            SocketAsyncEventArgs sArgs = new SocketAsyncEventArgs();
            sArgs.RemoteEndPoint = e.RemoteEndPoint;

            sArgs.SetBuffer(buffer, 0, buffer.Length);
            sArgs.Completed += (o, a) =>
            {
                if (a.SocketError == SocketError.Success)
                {
                    byte[] timeData = a.Buffer;

                    ulong hTime = 0;
                    ulong lTime = 0;

                    for (var i = 40; i <= 43; ++i)
                        hTime = hTime << 8 | buffer[i];
                    for (var i = 44; i <= 47; ++i)
                        lTime = lTime << 8 | buffer[i];
                    ulong milliseconds = (hTime * 1000 + (lTime * 1000) / 0x100000000L);

                    TimeSpan timeSpan =
                        TimeSpan.FromTicks((long)milliseconds * TimeSpan.TicksPerMillisecond);
                    var currentTime = new DateTime(1900, 1, 1) + timeSpan;
                    OnTimeReceived(currentTime);

                }
            };
            _socket.ReceiveAsync(sArgs);
        }
    }
}

Verwendung :

public partial class MainPage : PhoneApplicationPage
{
    private NtpClient _ntpClient;
    public MainPage()
    {
        InitializeComponent();
        _ntpClient = new NtpClient();
        _ntpClient.TimeReceived += new EventHandler<NtpClient.TimeReceivedEventArgs>(_ntpClient_TimeReceived);
    }

    void _ntpClient_TimeReceived(object sender, NtpClient.TimeReceivedEventArgs e)
    {
        this.Dispatcher.BeginInvoke(() =>
                                        {
                                            txtCurrentTime.Text = e.CurrentTime.ToLongTimeString();
                                            txtSystemTime.Text = DateTime.Now.ToUniversalTime().ToLongTimeString();
                                        });
    }

    private void UpdateTimeButton_Click(object sender, RoutedEventArgs e)
    {
        _ntpClient.RequestTime();
    }
}

Socketist ein IDisposable. Sie sollten Ihre Klasse unter diesem Gesichtspunkt entwerfen und eine Möglichkeit bereitstellen, den Socket sowohl bei normalem Gebrauch als auch immer dann freizugeben, wenn eine Ausnahme ausgelöst wird. Dieser Code verursacht Speicherlecks
gfache
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